by Formula_1 » Sun Aug 22, 2010 8:45 am
I hope it is going to be a story based version of FS. I always thought that would be cool.
Start out in flight school and get job offers once it is completed. Jobs based on your success in the game. Like after flight school if you passed everything within certain scores, you would get different job offers. Like maybe crop dusting, bush flying or flight instructor. Then after gaining points in that job, new offers come in.
I would want it to have sim physics though.
Really just a career story built upon FS. That would be terrific to me.
If it proves too much of an arcade game, I would likely pass on it. However, if it still supports all sim equipment I could live with arcade physics as long as the story and gameplay was good.
I'm a simmer at heart, but I enjoyed Test Drive Unlimited and Wings of Prey. The reason they were enjoyable to me was that 'sim' equipment works in them. Silly physics in TDU, but I didn't approach it as a 'sim' (rFactor, netKar Pro, etc). I played it as a fun freeroamiing arcade racer. I got a kick out of it. WoP isn't IL-2, but it is fun if not taken too seriously. I have room for both sim and arcade, but arcade must have the support for the right gear or I don't want to play it. TDU and WoP both did support all the right things (TrackIR, near full manual controls).
But really, if MS Flight is Flight Simulator (Next) only story based, I will love it.
I believe if they are going for the average gamer, it will have a story whether it is 'sim' or 'arcade'. If that proves true chances are I will be all over it. But I don't want to have to fly my Stearman through a tornado to deliver a tractor part to a farmer in Kansas. That would be going a bit over the top for me
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