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Head movement

PostPosted: Thu Jan 10, 2013 8:26 pm
by brettt777
I use the trackIR5 device so I can look around and all that while I'm flying. What I am wondering is if there is any way to increase the random head movement. Even though I can look around when I am flying, my head movement reacts very little, if any, to the aircraft movement. If you're piloting a high performance vehicle of any kind, your head will react to the movement of the aircraft; if you roll the plane suddenly, your head may not roll as far or as soon as the plane does. In FSX, at least in mine, even with the TrackIR5, you have freedom of movement but you don't have any of the "involuntary" movement, if you will. Am I making sense here? So I am wondering if there is a way to make this happen. I have a few driving sims that simulate this effect and it's even adjustable. It adds allot of realism to the experience. Can we do this in FSX?

Re: Head movement

PostPosted: Thu Jan 10, 2013 9:15 pm
by CHUCK79
There is a [Dynamic Head Movement] section in the FSX cfg. file

[DynamicHeadMovement]
HeadMoveTimeConstant=1.000000
LonAccelOnHeadLon=-0.020000
LonAccelOnHeadPitch=-0.010000
MaxHeadAngle=5.000000
MaxHeadOffset=0.300000
RollAccelOnHeadLat=0.010000
RollAccelOnHeadRoll=0.100000
YawAccelOnHeadLat=-0.100000

I imagine some fiddlin' with the values will get the desired effect ;)

Edit: Unless Track IR overrides these values???

Re: Head movement

PostPosted: Fri Jan 11, 2013 12:04 am
by Formula_1
Unless Track IR overrides these values???

No, it doesn't override them, thankfully.
It does override Eyepoint adjustments done via the keys, but not the dynamic head movement.
But since Eyepoint can be edited in the airplanes config, that isn't really a problem. Just takes some time to get them set on the planes that need adjusting. Once done though, all is good.

Re: Head movement

PostPosted: Tue Jan 29, 2013 1:28 pm
by zbtonse
thanks, very  :)usefull