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FSX smoke effects

PostPosted: Thu Nov 10, 2011 7:05 am
by Hawkeye111
Smoke in my T-6 aircraft will only stay on for as long as I hold the "I" key down. If I just hit the "I" key or press my assigned controller button, I just get a short puff of smoke.

Re: FSX smoke effects

PostPosted: Thu Nov 10, 2011 7:31 am
by Xpand
That means the smoke is being controled by a gauge. it's probably the engine startup effect that's being shown there.

Re: FSX smoke effects

PostPosted: Thu Nov 10, 2011 7:51 am
by Hawkeye111
Yep - you are probably right on that one because the engine does puff some smoke when it starts.

Now - is there a way to add smoke controled by the smoke key or is that a modeling issue?

Re: FSX smoke effects

PostPosted: Thu Nov 10, 2011 10:47 am
by Groundbound1
Yep - you are probably right on that one because the engine does puff some smoke when it starts.

Now - is there a way to add smoke controled by the smoke key or is that a modeling issue?

Won't be a modeling issue.
The smoke on start-up may not be the one you're looking for. First try to hash out the smoke system entries like so:
[smokesystem]
//smoke.0 = 15, 1.5,

Re: FSX smoke effects

PostPosted: Thu Nov 10, 2011 8:42 pm
by Gypsy_Baron
Yep - you are probably right on that one because the engine does puff some smoke when it starts.

Now - is there a way to add smoke controled by the smoke key or is that a modeling issue?



You can create an xml gauge that sends the appropriate "SMOKE_ON" "SMOKE_OFF"
commands with the number of the smoke entry +1

For, say, smoke.5=some fx file

Re: FSX smoke effects

PostPosted: Fri Nov 11, 2011 7:00 pm
by Hawkeye111
Yep - you are probably right on that one because the engine does puff some smoke when it starts.

Now - is there a way to add smoke controled by the smoke key or is that a modeling issue?

Won't be a modeling issue.
The smoke on start-up may not be the one you're looking for. First try to hash out the smoke system entries like so:
[smokesystem]
//smoke.0 = 15, 1.5,