How to make aircraft more buoyant...

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How to make aircraft more buoyant...

Postby Strawberry Yogurt » Fri Mar 04, 2011 7:48 pm

Hi guys, do any of you know how to make an aircraft's wheels more buoyant - you know, when you need that extra ten feet of runway that are covered in water? Yeah, that's what I need to know... :D
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Re: How to make aircraft more buoyant...

Postby Hagar » Sat Mar 05, 2011 4:09 am

You could always change the wheels to floats in the contact_points section of Aircraft.cfg. ;)
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Re: How to make aircraft more buoyant...

Postby Strawberry Yogurt » Sat Mar 05, 2011 8:36 am

I'll try that. Thanks a lot!

*edit

How do you know which points are the wheels?


[contact_points]
point.0=1,  -15.00,   0.0, -1.05, 1800, 0, 0.238,  60.0, 0.300, 2.5, 0.40, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=1,    1.24,  -3.0, -5.25, 1600, 1, 0.728,   0.0, 0.540, 2.5, 0.65, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=1,    1.24,   3.0, -5.25, 1600, 2, 0.728,   0.0, 0.540, 2.5, 0.65, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2,   -1.00, -17.7,  1.80,  800, 0, 0.000,   0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2,   -1.00,  17.7,  1.80,  800, 0, 0.000,   0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2,  -14.40,   0.0,  4.50,  800, 0, 0.000,   0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 9.0, 0.0, 0.0
point.6=2,    5.40,   0.0, -2.20,  800, 0, 0.000,   0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 4.0, 0.0, 0.0

static_pitch = 15.2
static_cg_height = 4.3


:-?
Last edited by Strawberry Yogurt on Sat Mar 05, 2011 8:39 am, edited 1 time in total.
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Re: How to make aircraft more buoyant...

Postby Hagar » Sat Mar 05, 2011 9:30 am

The first 3 points are the wheels. Change the first value to 4 like this:


[contact_points]
point.0=4,  -15.00,   0.0, -1.05, 1800, 0, 0.238,  60.0, 0.300, 2.5, 0.40, 0.0, 0.0, 0.0, 0.0, 0.0
point.1=4,    1.24,  -3.0, -5.25, 1600, 1, 0.728,   0.0, 0.540, 2.5, 0.65, 0.0, 0.0, 2.0, 0.0, 0.0
point.2=4,    1.24,   3.0, -5.25, 1600, 2, 0.728,   0.0, 0.540, 2.5, 0.65, 0.0, 0.0, 3.0, 0.0, 0.0
point.3=2,   -1.00, -17.7,  1.80,  800, 0, 0.000,   0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 5.0, 0.0, 0.0
point.4=2,   -1.00,  17.7,  1.80,  800, 0, 0.000,   0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 6.0, 0.0, 0.0
point.5=2,  -14.40,   0.0,  4.50,  800, 0, 0.000,   0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 9.0, 0.0, 0.0
point.6=2,    5.40,   0.0, -2.20,  800, 0, 0.000,   0.0, 0.000, 0.0, 0.000, 0.0, 0.0, 4.0, 0.0, 0.0

static_pitch = 15.2
static_cg_height = 4.3

This will make the aircraft float on water but I don't think it will operate from land.
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Re: How to make aircraft more buoyant...

Postby Strawberry Yogurt » Sat Mar 05, 2011 10:28 am

What if I put "3" where the "4" is - would it be amphibious?
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Re: How to make aircraft more buoyant...

Postby Hagar » Sat Mar 05, 2011 10:36 am

No. Class 3 = Skis/Skids.
Last edited by Hagar on Sat Mar 05, 2011 11:30 am, edited 1 time in total.
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Re: How to make aircraft more buoyant...

Postby Strawberry Yogurt » Sat Mar 05, 2011 11:33 am

Soooo.... Is it possible to make it "waterproof" just to keep the "splash" from coming up? I still want to be able to operate from land... And I don't want to turn off realism settings...  :P
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Re: How to make aircraft more buoyant...

Postby Hagar » Sat Mar 05, 2011 11:39 am

Not sure exactly what you want to do. I suppose you could add some extra float points to make it think it's an amphibian. Use the default Goose for reference. You would still get a splash when you touch down on water.
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Re: How to make aircraft more buoyant...

Postby Strawberry Yogurt » Sat Mar 05, 2011 11:45 am

Well, what I wanted to do is make the tires a bit more buoyant so when I touch down in water, it doesn't trigger a "splash". I would still like to be able to move on land. Is this even possible?

Or even make the "floats" roll, like wheels?
Last edited by Strawberry Yogurt on Sat Mar 05, 2011 11:48 am, edited 1 time in total.
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Re: How to make aircraft more buoyant...

Postby Hagar » Sat Mar 05, 2011 11:55 am

My last suggestion might work. I haven't tried it. The floats will be virtual so won't affect the wheels. Not sure they would rotate when they touch water.

Which aircraft do you wish to modify?
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Re: How to make aircraft more buoyant...

Postby Strawberry Yogurt » Sat Mar 05, 2011 11:56 am

The FSX default Piper Cub.

The wheels don't need to turn on the water; just on land!
Last edited by Strawberry Yogurt on Sat Mar 05, 2011 11:57 am, edited 1 time in total.
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Re: How to make aircraft more buoyant...

Postby dave3cu » Sat Mar 05, 2011 11:59 am

I've got your drift...want to do Jim Tweato's short rwy/sand bar approach over/on water. I've been working on that also on the Aerosoft Beaver-Tundra.

Simply replacing wheels (1) with floats (4) won't do it as they will not work on land.

What I've done is add 2 more point as floats. I copied the main gear points and then pasted as new point. Example:

[contact_points]
point.0 = 1,
Last edited by dave3cu on Sat Mar 05, 2011 12:00 pm, edited 1 time in total.
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Re: How to make aircraft more buoyant...

Postby Strawberry Yogurt » Sat Mar 05, 2011 12:00 pm

Thanks so much, I'll report back on how it works!  [smiley=beer.gif]
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Re: How to make aircraft more buoyant...

Postby Hagar » Sat Mar 05, 2011 12:16 pm

Dave is thinking along the same lines as me. I quickly tried it on the Piper Cub. It works fine but not on Full Realism.
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Re: How to make aircraft more buoyant...

Postby Strawberry Yogurt » Sat Mar 05, 2011 12:24 pm

Yeah, doesn't work on full realism. I'm beginning to think there's only one way to do it: but I can't seem to find the thread with it in it. There was a thread in one of the Screenshot Forums where someone said they "made the wheels more buoyant for landings like Jim Tweto's" or something along the lines of that. That poster might have the information we need.
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