How do you add a VC to another model?

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How do you add a VC to another model?

Postby fourbee » Thu Feb 17, 2011 3:18 pm

how do you add a VC to another aircraft?  . . . . . . . or cant his even be done?
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Re: How do you add a VC to another model?

Postby michaelb15 » Thu Feb 17, 2011 3:30 pm

dont shoot me if im wrong, which I very well could be, but I think the VC is built into the aircraft model, and can not easily be changed.
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Re: How do you add a VC to another model?

Postby Fr. Bill » Thu Feb 17, 2011 3:42 pm

If both the exterior and interior models are FSX native, meaning compiled with the FSX Tools...

...you can simply edit the model.cfg file to point to another xxx_interior.mdl file (which is where the VC is defined).

You would also have to copy/paste the [VCockpitnn] entries from the panel.cfg of the xxx_interior.mdl to the panel.cfg of your target aircraft.

You would also have to edit the aircraft.cfg file to adjust the [eyepoint] x,y,z coordinates to match up with the new interior model.

IOW, it's a LOT of effort, easy to screw up, and definitely not for the fainthearted...
Last edited by Fr. Bill on Thu Feb 17, 2011 3:43 pm, edited 1 time in total.
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Re: How do you add a VC to another model?

Postby B_7772 » Thu Feb 17, 2011 4:49 pm

For a step-by-step (don't remember where I got this):

Before I begin there is one rule that must be satisfied: The aircraft model must be FSX Native. The merge will NOT work if this is not the case. But how to tell?

1. Open the model folder of the plane in question.
2. Inside you will see a file (for example "737.mdl") Open Notepad and drag the .mdl file into it.
3. After some seconds a whole bunch of stuff will appear. don't worry we are only interested in the start of the text on the first line.
4. This is from Phil Taylors blog that explains the rest :
To determine if a model was built with the FSX SDK, use a file viewer or hex editor to look at the file. Near the beginning of the file, you should see the characters "MDLXMDLH" if it's an FSX model. An FS2002/2004 model will show "MDL8MDLH"


Now that we have gotten that out of the way lets do a merge using a Posky 737NG as an example.

Part 1: The Panel Merge with default VC
1. Copy-paste the panel folder from the default 737-800 into the Posky 737-600 folder.
2. Copy-paste the folder named texture from the default 737-800 folder into the Posky 737-600 folder**
3. Open the model folder of the default 737-800.
4. Select B737_800_interior.mdl and paste it into the model folder of the Posky 737-600

**You might already have a folder called "texture" if you do you will have to rename it. This will affect the paint its calling so don't forget to update the aircraft.cfg!

So now your Posky 737-600 model folder should contain this:

-----------------------------
model.cfg
B737_800_interior.mdl
OSX736.mdl
-----------------------------


5. Open the model.cfg file in the Posky 737-600. You should see this:

----------------------------------
[models]
normal=osX736
----------------------------------

We are going to add a line (shown in bold yellow below):

----------------------------------
[models]
normal=osX736
[glow=yellow,2,300]interior=B737_800_interior[/glow]
----------------------------------

6. Save the modified .cfg and exit
7. Open the folder named texture in the Posky 737-600 folder - (see Step 2 above)
8. Inside this folder you will see a texture.cfg file - if you open it you will see this:

-------------------------------------------------------------------
[fltsim]

fallback.1=..\texture
fallback.2=..\..\..\..\Scenery\Global\texture
fallback.3=..\..\..\..\..\..\Scenery\Global\textur e[/quote]
-------------------------------------------------------------------

If you see the above when you open it you have the right file! Ok now close it (if you opened it to have a look!)

9. Paste this texture.cfg into EVERY 737-600 repaint you have. For example:

texture.SAS <----- put the texture.cfg in here
texture.westjet <----- put the texture.cfg in here

Basically this texture.cfg "tells" every repaint to look at the file named texture. The "texture" folder contains all the references the VC needs!

You are done. Your Posky 737-600 will now have the default FSX VC! You can do this with all of Poskys 737NG models. And of course any other 737 you find. Follow the same procedure for other plane types! Perhaps you found a freeware FSX 747-400 and want to give it the default 747-400 VC?

An issue I notice is that the VC viewpoint is way off so you will have to use the keyboard commands to move back into the cockpit! I think an aircraft.cfg tweak (eyepoint=) can fix this.
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Re: How do you add a VC to another model?

Postby fourbee » Fri Feb 18, 2011 12:58 pm

Thanks a mill guys trying the mod now!
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Re: How do you add a VC to another model?

Postby fourbee » Sat Feb 19, 2011 5:03 am

Another question . . .  how do you change the view point?
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Re: How do you add a VC to another model?

Postby Felix/FFDS » Sat Feb 19, 2011 10:12 am

[quote]Another question . . .
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Re: How do you add a VC to another model?

Postby fourbee » Sat Feb 19, 2011 11:01 am

cool thanks for that . .  found out the secind part the hard way!
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