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P-factor in FSX

PostPosted: Tue Oct 05, 2010 11:29 am
by Mr._Ryan
Hey,

I just got the Saitek rudder pedals; I have all my realism settings maxed (to realistic). Yet I notice hardly any necessity for rudder use, particularly on climbout, but also in turns. When climbing out in a Cherokee 180, for example, whereas in real life you basically ride the right rudder pedal all the way down the runway and then all the way to cruising altitude; in FSX you really don't need it at all. In turns just a tap of the rudder pedal will keep you in a coordinated turn, even at 45 degrees, whereas in a real Cherokee it takes significant rudder input.

What gives?

Re: P-factor in FSX

PostPosted: Tue Oct 05, 2010 12:19 pm
by SeanTK
May depend on the addon.

Also, I've noticed that I'm doing it subconsciously now, so are you absolutely sure that you're not using those pedals?  ;)

Re: P-factor in FSX

PostPosted: Tue Oct 05, 2010 12:21 pm
by Mr._Ryan
[quote]May depend on the addon.

Also, I've noticed that I'm doing it subconsciously now, so are you absolutely sure that you're not using those pedals?

Re: P-factor in FSX

PostPosted: Tue Oct 05, 2010 3:47 pm
by SeanTK
Just out of curiosity, take the default 172 up for a spin and see if it behaves more realistically. Again, it may be that addon.

As far as what I fly...lately it's been helicopters.  :D ;)
As far as fixed wing goes, Tim Conrad has the Pilatus PC-6 Porter available which I have used a little bit...