Page 1 of 1
sunderland

Posted:
Sun Apr 18, 2010 8:04 am
by spider1
I have a 2004 sunderland in fsx and it flies brilliantly, but if you try taking off from the water or land on the water it thinks it has crashed, any ideas on the reason why and maybe a cure, thanks
Re: sunderland

Posted:
Mon Apr 26, 2010 1:26 pm
by spider1
Me again, I got it to work by using a complete contact point section from another aircraft but sits to high up in the water, then I saw the same aircraft for fsx (sg sunderland), so I downloaded it, but guess what, your right,! it doesn't like water either, is it that I'm running on vista, all other flying boats are ok.
Re: sunderland

Posted:
Mon Apr 26, 2010 3:32 pm
by Tomcat5
Actually, what is your mesh res set at? I used to get weird water problems kind of like yours when it was too high.
Re: sunderland

Posted:
Wed Apr 28, 2010 2:10 pm
by birdmanmike
Spider, cavalry arrived. i was having the same problem, googled to here, tried what you tried (Sandringham contact points?) no success so started playing with the supplied ones although know nothing about CPs. Then tried double slashing out various and upshot is after doing that from 17 backwards, got to 6.
Re: sunderland

Posted:
Thu Apr 29, 2010 1:15 pm
by spider1
YOU ARE SOME MAN FOR ONE MAN !, had to take out 8 as you said as it crashed on landing, well done, I have a similar problem with fsx grumman goose, whatever author, but Mike stones 2004 version works, but sinks if you turn off the engines, I must admit that I have nearly every type of aircraft going so it could be my graphics card is struggling, anyway thanks again and if you can help with the goose it'll be appreciated, good luck,.
Re: sunderland

Posted:
Thu Apr 29, 2010 1:18 pm
by spider1
thanks tomcat, I tried what you said, but to no evail, thanks anyway
Re: sunderland

Posted:
Sat May 01, 2010 7:08 am
by birdmanmike
Sorry, not sure I can help with the goose - my FSX default one works fine, I'm using acceleration a 1gig graphics 7/64 and dx11 though . . . water at 2x low - and global texture resolution at max may make a difference. You could try copying the contact points from the FSX one to others but that's all i can think of ;-(
Mike
Re: sunderland

Posted:
Sat May 01, 2010 8:36 am
by spider1
ok Mike thanks.