by Brett_Henderson » Tue Dec 01, 2009 8:30 am
90% of the flight dynamics, come from the aircraft.cfg file. There's a weird relationship between the Air-file, and aircraft.cfg file, that isn't worth getting into here.. except that all entries in the aircraft.cfg file, over-ride any data in the Air-file.
Most of the parameters that do not appear in the aircraft.cfg file, are cryptic tables that make up a generic flight-model, for the airctraft type... i.e.. engine number and type, tail-wheel, floats, etc. There are other entries that you might want to edit (it requires special software) that alter things like gear drag, and gauge responses.. but that's a whole different chapter..lol
The bulk of the flight-dymanics come from the aircraft.cfg file... That's where you'll find; weights, CoG, MOIs, dimensions, geometry, wing and control surface apexes, areas and deflections.. fuel tank size/location.. weight-stations (where people and baggage are located), engine locations and characteristics.. and so on.
Now the tricky thing is that since all these geometric locations are in 3-dimensions.. they need a reference point... AND contact points are also relative to that reference point. These determine where the the wheels contact pavement, and their animated suspension travel...Also referenced, are where some of the light-effects are placed...
The short answer, is that you
Last edited by
Brett_Henderson on Tue Dec 01, 2009 8:31 am, edited 1 time in total.