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Port-over

PostPosted: Sun Oct 04, 2009 11:47 pm
by zabreen
Hi , I just completed porting-over an FS9 Aircraft to FSX , everything works fine except for the "screen" where the bottom part shows part of the 2d gauges . I encountered the same problem long time ago , but for the life of me, I can't remember what I did to fix the problem .
Your help in this matter is greatly appreciated.

Thnx

Re: Port-over

PostPosted: Mon Oct 05, 2009 3:58 am
by Daube
I believe you're talking about the screen that is not using all of the space, and the bottom of the screen is not refreshed anymore.
This is due to the 2D panel definition. In the panel.cfg of that plane, look for a line that tells: render_3d_window=1.
Change it to render_3d_window=0.

Re: Port-over

PostPosted: Tue Oct 06, 2009 11:45 pm
by zabreen
Hi Daube
Thanks, it worked,however,the 3D VC has a "glazing" glass. Is there a fix for this one??

Thanks

Re: Port-over

PostPosted: Tue Oct 06, 2009 11:46 pm
by BFMF
Is the windshield not transparent?

Re: Port-over

PostPosted: Wed Oct 07, 2009 3:59 am
by Daube
Hi Daube
Thanks, it worked,however,the 3D VC has a "glazing" glass. Is there a fix for this one??

Thanks


You should post a screenshot to show us the problem precisely, it would be faster ;)

Re: Port-over

PostPosted: Wed Oct 07, 2009 10:54 pm
by zabreen
Hello again, this is the "glazing" I was refering to. Any Idea how to resolve this.
Please note 2D is ok, only in 3D do I get this.

Thanks
Image

Re: Port-over

PostPosted: Thu Oct 08, 2009 12:54 am
by BFMF
Windex...? ;D


I have no idea why it looks like that

Re: Port-over

PostPosted: Thu Oct 08, 2009 6:33 am
by Daube
I believe this is a texture that is supposed to give some "consistence" to the canopy window. The problem here is that the texture is not transparent enough.
The solution would be to edit the alpha channel of this texture to make it darker, so that it gets more transparent. You'll have to use DXTBMP.

Port-over

PostPosted: Sat Oct 10, 2009 10:04 am
by zabreen
I tried switching the BMP to DXT but that did not go well  (using bmp2dxt) , not sure how to do it with DXTBmp because of the lack of ability to "batch proccess" . Any idea what to do with ALPHA reversal and what to do with the conversion to DXT ?

Thanx in advance

Re: Port-over

PostPosted: Sat Oct 10, 2009 10:29 am
by JoBee
What plane is this and where did you get it?

regards,
Joe

Port-over

PostPosted: Sat Oct 10, 2009 3:08 pm
by zabreen
its an alphasim sea venom for fs9

Re: Port-over

PostPosted: Sat Oct 10, 2009 5:26 pm
by Daube
[quote]I tried switching the BMP to DXT but that did not go well

Port-over

PostPosted: Sat Oct 10, 2009 11:30 pm
by zabreen
Thanks Daube, you were absolutely right, it worked like a charm

Re: Port-over

PostPosted: Mon Oct 12, 2009 12:04 pm
by zabreen
Not sure what's happening now, scenery is flickering haphazardly, in flight flickering is so bad I'd have to exit out of FSX !!! What's happening all of a sudden ??
Please advise

Re: Port-over

PostPosted: Mon Oct 12, 2009 4:20 pm
by Daube
Did you change the configuration of your video card drivers ?
Perhaps it's your hardware overheating, too. I had that just yesterday.