CFG Help
Hey guys. I followed this tutorial (http://forums.overclockers.co.uk/showth ... t=17996209) to give some POSKY planes a VC. I'm having trouble with Part 2 step 2 though:
What do you need to do to the CFG to make the texture work?
I assume it has to do with this part:
[color=#000000][fltsim.0]
title=Project Opensky Continental Boeing 737-900
sim=OSBoeing737-900
model=
panel=
sound=
texture=
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N11411
atc_airline=Continental
atc_flight_number=725
atc_heavy=0
atc_parking_types=GATE, RAMP, CARGO
atc_parking_code=COA
ui_manufacturer=Project Opensky
ui_type=737-900
ui_variation=Continental
visual_damage=1
description=Project Opensky - Boeing 737-900\nVersion - Version 2004.9.3\n\nModel Designer\n
Part 2: The Panel Merge with default VC
1. Copy-paste the panel folder from the default 737-800 into the Posky 737-600 folder.
2. Copy-paste the folder named texture from the default 737-800 folder into the Posky 737-600 folder**
3. Open the model folder of the default 737-800.
4. Select B737_800_interior.mdl and paste it into the model folder of the Posky 737-600
**You might already have a folder called "texture" if you do you will have to rename it. This will affect the paint its calling so don't forget to update the aircraft.cfg!
What do you need to do to the CFG to make the texture work?
I assume it has to do with this part:
[color=#000000][fltsim.0]
title=Project Opensky Continental Boeing 737-900
sim=OSBoeing737-900
model=
panel=
sound=
texture=
kb_checklists=Boeing737-800_check
kb_reference=Boeing737-800_ref
atc_id=N11411
atc_airline=Continental
atc_flight_number=725
atc_heavy=0
atc_parking_types=GATE, RAMP, CARGO
atc_parking_code=COA
ui_manufacturer=Project Opensky
ui_type=737-900
ui_variation=Continental
visual_damage=1
description=Project Opensky - Boeing 737-900\nVersion - Version 2004.9.3\n\nModel Designer\n
