"Man, hyperspace always looks so freaky."

APART from what you said, I want lighting to be improved!
That means: objects casting shadows on other objects (when I fly behind a building, I want to see that building's shadow on my plane).
I also want to see light, lighting up objects. When I turn on my taxi light and it shines on another plane/object, I want to see it light up too. Shadows should also cast properly on a slope.
I believe this is known as "dynamic lighting."
LOD Radius for ground textures - when you fly under 50ft, 4096 resolution ground textures display, giving you high definition grass. Above that, 1024 is fine, so we can have crisp FTX/GEX textures.
Basic water physics - breaking waves near the shoreline.
Separate tarmac textures for Western and Eastern Bloc airports.
EDIT: Missed your note on better lighting.
Last edited by an-225 on Wed Sep 03, 2008 5:20 am, edited 1 time in total.