Virtual Cockpit & Triple Head 2Go

FSX including FSX Steam version.

Virtual Cockpit & Triple Head 2Go

Postby invertedspin » Sun Feb 22, 2009 11:26 am

I have just bought Triple Head 2 Go and am using 3 monitors with FSX. This works great but I have problems using virtual cockpit in most default aircraft. In order to see anything of the outside world I have to move the eyepoint back but it will only go back as far as the pilot seats which then blocks the forward view. Is there any way of removing seats from the Virtual cockpit or (as seems to happen automatically in FS2004) making them transparent?

Any help much appreciated
invertedspin
Ground hog
Ground hog
 
Posts: 2
Joined: Sun Feb 22, 2009 12:19 pm

Re: Virtual Cockpit & Triple Head 2Go

Postby HarvesteR » Sun Feb 22, 2009 2:00 pm

Hi,

edit the FSX.cfg file and enable true widescreen support... there's an option there called 'wideview' or something like that that will enable true widescreen support, set it to 1 (true) and it will enable hor+ rendering

this means that FSX will render more view area to the sides of the original 4:3 frame (aka Horizontal +), intead of enlarging that frame and chopping the tops and bottoms (or vertical -)

welcome to the world of surround gaming, i bought mine 2 years ago and wouldn't even consider going back
Last edited by HarvesteR on Sun Feb 22, 2009 2:03 pm, edited 1 time in total.
:D NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm
User avatar
HarvesteR
Captain
Captain
 
Posts: 675
Joined: Wed Aug 16, 2006 8:18 pm
Location: Mexico, DF :D

Re: Virtual Cockpit & Triple Head 2Go

Postby invertedspin » Sun Feb 22, 2009 3:46 pm

Thanks . Wideview was already set to True. The problem I have is not chopping off of top or bottom of the screen. Its not being able to see the instruments in Virtual Cockpit because as you move the eyepoint back the seat gets in the way.
Any ideas how to remove the seats from VC or make them transparent. I have seen screen shots of cockpit views which dont have this problem so it must be possible

Cheers
invertedspin
Ground hog
Ground hog
 
Posts: 2
Joined: Sun Feb 22, 2009 12:19 pm

Re: Virtual Cockpit & Triple Head 2Go

Postby HarvesteR » Sun Feb 22, 2009 4:58 pm

but wait, are you moving your eyepoint back instead of opening the zoom?

or maybe i didn't really understand what you meant
Last edited by HarvesteR on Sun Feb 22, 2009 5:05 pm, edited 1 time in total.
:D NEW PC SPECS: Intel Core i7 920 - 6GB Corsair DDR3 PC12800 RAM- Intel DX58SO Mobo - Geforce GTX 460 768MB GDDR5 - 3x LG1952h LCDs through Matrox's TH2Go - 640GB Seagate Barracuda 7200Rpm
User avatar
HarvesteR
Captain
Captain
 
Posts: 675
Joined: Wed Aug 16, 2006 8:18 pm
Location: Mexico, DF :D


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 692 guests