by jeremiahhorner » Sat Dec 27, 2008 8:40 pm
That's too bad about X-Plane, although I have a few flight hours myself (nowhere near 2000 ;D ) and I 100% agree that FSX is a more complete package.
I don't see, though, why this idea wouldn't be possible. I've read in several places about Universities using "virtual windtunnels". You define the characteristics of the object and then "blow on it" with 1s and 0s. A 3D model essentially works by giving pixels XYZ cooridinates; which forms a geometric object so there's no reason that a program couldn't use this information to extrapolate the geometry of an aircraft instead of rendering it to a GPU. Add to that other information about materials, mass, etc. and that program could than compute and output the required tables for a .air file. Complected, somewhat convoluted and unnecessary? Maybe....but it would sure be entertaining! Thanks so much for all of your thoughts....especially given your real-world background.
Low and Slow......