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AI Question

PostPosted: Sun Jun 29, 2008 10:10 am
by Brando14100
I have tons of WOAI now, so I don't need, or even see for that matter, the default AI. I read somewhere else that it is a FPS hog. Can I turn the default off without messing up WOAI?
8-)

Re: AI Question

PostPosted: Sun Jun 29, 2008 11:05 am
by NitroPower
As it turns out, Default is off wherever the WOAI planes take off and land.
So if you have a lot of WOai, you will never see any Default AI

Re: AI Question

PostPosted: Sun Jun 29, 2008 11:21 am
by Brando14100
Okay, so is that a yes to the question?
8-)

Re: AI Question

PostPosted: Sun Jun 29, 2008 12:33 pm
by dave3cu
If you have installed the WoAI Traffic*.bgl files without converting them to FSX format, all of your default ai traffic is already disabled, (all aircraft and 'ships and ferries' traffic).

WoAI traffic*.bgl files are in FS9 format. Although they work in FSX, FSX will not use FS9 and FSX formatted traffic*.bgl files at the same time. If FS9 files are present, it disables (ignores) all the default ai traffic and any other FSX formatted traffic*.bgl files.

If you have converted the WoAI files to FSX format (therefore default ai still showing) you can disable the default ai aircraft by going to the ..\Scenery\World\scenery\ folder and rename the 'trafficAircraft.bgl' file to 'trafficAircraft.original'. This will disable all default ai aircraft traffic, airlines and GA.

This will not 'mess up' your WoAI traffic.

Dave

Re: AI Question

PostPosted: Mon Jun 30, 2008 1:22 am
by Flying Mouse
As it turns out, Default is off wherever the WOAI planes take off and land.
So if you have a lot of WOai, you will never see any Default AI


The above is only correct when the BGL's were not converted to FSX compatibility.

Like the above post. If you have WOAI and your Default is still around. Just remove the default AI BGL.


Take Note:


WOAI only adds tubes and not GA. So removing your default AI BGL will result in no more mooney's and cessna's etc...

That is pretty boring when flying around bush strips as they will now be empty.

I have all WOAI packages but still have my default trafic as WOAI dont land at bush strips.

;)

Re: AI Question

PostPosted: Tue Sep 02, 2008 2:50 pm
by firemonte007
If you have installed the WoAI Traffic*.bgl files without converting them to FSX format, all of your default ai traffic is already disabled, (all aircraft and 'ships and ferries' traffic).

WoAI traffic*.bgl files are in FS9 format. Although they work in FSX, FSX will not use FS9 and FSX formatted traffic*.bgl files at the same time. If FS9 files are present, it disables (ignores) all the default ai traffic and any other FSX formatted traffic*.bgl files.

If you have converted the WoAI files to FSX format (therefore default ai still showing) you can disable the default ai aircraft by going to the ..\Scenery\World\scenery\ folder and rename the 'trafficAircraft.bgl' file to 'trafficAircraft.original'. This will disable all default ai aircraft traffic, airlines and GA.

This will not 'mess up' your WoAI traffic.

Dave


I have World of AI loaded up into my FS9.....I am now looking to add it to my FSX but i dont want to lose my GA traffic, ships and boats, and my default Airlines. How do i convert the World of AI files to FSX format?

Re: AI Question

PostPosted: Tue Sep 02, 2008 3:34 pm
by ShaneG_old
I had the same question and was provided a great answer here! ;)

http://www.simviation.com/cgi-bin/yabb2 ... 1220053966

Re: AI Question

PostPosted: Tue Sep 02, 2008 3:37 pm
by dave3cu
firemonte007,

Look here for links to 2 utilities that will convert your WoAI traffic files to FSX format-http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1220053966-second to last reply.

Dave

Re: AI Question

PostPosted: Tue Sep 02, 2008 3:38 pm
by firemonte007
I had the same question and was provided a great answer here! ;)

http://www.simviation.com/cgi-bin/yabb2 ... 1220053966


thank you....i have a look and hopefully i can figure it out ;)

Re: AI Question

PostPosted: Tue Sep 02, 2008 3:42 pm
by ShaneG_old
firemonte007,

Look here for links to 2 utilities that will convert your WoAI traffic files to FSX format-http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1220053966-second to last reply.

Dave



LOL! we were  posting at the same time! ;D

Re: AI Question

PostPosted: Tue Sep 02, 2008 7:53 pm
by firemonte007
I tried using the converter but when i open up the zip file of an AI there is not a BGL file, but a ENC file instead. What am i missing? sorry for being stumped

how am i able to tell if it has been converted before i load it into fsx? that way i dont lose my default traffic 8-)

Re: AI Question

PostPosted: Tue Sep 02, 2008 10:05 pm
by dave3cu
The converters work on the 'traffic*.bgl' files after you have installed the WoAI package(s)...(though you can move them to a temp folder first if you prefer).

how am i able to tell if it has been converted before i load it into fsx?


If you use 'bglfsfsxconvert.exe' it will not change the output file name. Select 'make backups' and

Re: AI Question

PostPosted: Wed Sep 03, 2008 3:45 am
by Rich H
What is WOAI?

Re: AI Question

PostPosted: Wed Sep 03, 2008 5:53 am
by dave3cu

Re: AI Question

PostPosted: Wed Sep 03, 2008 7:31 pm
by firemonte007
The converters work on the 'traffic*.bgl' files after you have installed the WoAI package(s)...(though you can move them to a temp folder first if you prefer).

how am i able to tell if it has been converted before i load it into fsx?


If you use 'bglfsfsxconvert.exe' it will not change the output file name. Select 'make backups' and