A321 rudder problem

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A321 rudder problem

Postby Kim2506 » Sun Aug 17, 2008 6:27 am

Hi, I've got troubles with the original FSX A321. The rudder works on ground, but a few seconds after take-off it stops working. How can I fix that?
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Re: A321 rudder problem

Postby an-225 » Sun Aug 17, 2008 6:33 am

This is normal, part of the fly-by-wire system. The only way you can regain control of the rudder in flight, is by turning off the flight computers, and having the A321 handle like an F-16.  :)
Last edited by an-225 on Sun Aug 17, 2008 6:33 am, edited 1 time in total.
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Re: A321 rudder problem

Postby Meck » Sun Aug 17, 2008 6:34 am

Hi, I've got troubles with the original FSX A321. The rudder works on ground, but a few seconds after take-off it stops working. How can I fix that?


Have you checked, that your auto-rudder isn't enabled?
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Re: A321 rudder problem

Postby Kim2506 » Sun Aug 17, 2008 6:38 am

[quote]This is normal, part of the fly-by-wire system. The only way you can regain control of the rudder in flight, is by turning off the flight computers, and having the A321 handle like an F-16.
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Re: A321 rudder problem

Postby Anxyous » Sun Aug 17, 2008 7:20 am

A321 is a stupid plane....

Very limiting FCS, and it gets very sluggish at low speeds.
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Re: A321 rudder problem

Postby usapatriot » Sun Aug 17, 2008 7:28 am

I don't really understand the default A321 in FSX. It's just about useless with the flight computers on but when you turn them off, as someone mentioned before, it handles like an F-16. :D
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Re: A321 rudder problem

Postby Brett_Henderson » Sun Aug 17, 2008 7:38 am

It was an honorable effort in FSX, to replicate the flight-computers and fly-by-wire characteristics of the A321. Not bad, really... And if you DO fly it realistically (in ways that wouldn't scare your virtual passengers), and smoothly and by the book.. it works as well as can be expected for a desk-top simulator.

We don't realize how much "video-game" flying we end up doing in the sim (turns, climbs, descents and landings that would get you fired from commercial piloting). If you're REALLY precise about it, and stay ahead of the airplane.. the A321 is kinda fun..
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Re: A321 rudder problem

Postby Boikat » Sun Aug 17, 2008 7:56 am

We don't realize how much "video-game" flying we end up doing in the sim (turns, climbs, descents and landings that would get you fired from commercial piloting). If you're REALLY precise about it, and stay ahead of the airplane.. the A321 is kinda fun..



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Re: A321 rudder problem

Postby Kim2506 » Sun Aug 17, 2008 7:59 am

[quote]This is normal, part of the fly-by-wire system. The only way you can regain control of the rudder in flight, is by turning off the flight computers, and having the A321 handle like an F-16.
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Re: A321 rudder problem

Postby Daube » Sun Aug 17, 2008 9:28 am

You have buttons for that, right over your head.
There has been a lot of complaints in the past about the A-321 that was said to behave as an oversized fighter jet. The fact is.... it behaves like that in real life too !
Last thing: I have no problems flying with teh flight computers. I simply respect the flight instructions and numbers (speeds etc...) and everything goes smooth.
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Re: A321 rudder problem

Postby Brett_Henderson » Sun Aug 17, 2008 11:51 am

I have no problems flying with teh flight computers. I simply respect the flight instructions and numbers (speeds etc...) and everything goes smooth.


That's the key
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Re: A321 rudder problem

Postby Anxyous » Sun Aug 17, 2008 11:58 am

I can't do it 100% perfect in a Skyhawk, but I have no problems whatsoever in the 738 :P
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Re: A321 rudder problem

Postby Brett_Henderson » Sun Aug 17, 2008 1:09 pm

I can't do it 100% perfect in a Skyhawk, but I have no problems whatsoever in the 738 :P



I think I'll host a multi-player, shared cockpit session in a 738..  wanna be graded ?  :D
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Re: A321 rudder problem

Postby Anxyous » Sun Aug 17, 2008 1:14 pm

Of course! If we're talking FSX :P

PM me, and we'll make an arrangement...
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Re: A321 rudder problem

Postby Brett_Henderson » Sun Aug 17, 2008 1:24 pm

Of course! If we're talking FSX :P

PM me, and we'll make an arrangement...



Yeah.. FS9 doesn't have shared cockpits..

We can discuss it here, in case others want to join in.
Last edited by Brett_Henderson on Sun Aug 17, 2008 1:25 pm, edited 1 time in total.
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