XB-70 Smoke and Flame

A couple of weeks ago someone mentioned wanting after burner effects on the XB-70. I don't remember if it was for FSX or FS9.
NOTE: You have to have the F-14 and the Nimrod for the "fx" I used. Otherwise, find a sim that you do have with smoke and afterburners, and swap out the "fx_whatever" entries at the end of the lines, six smoke and six flames.
This above quoted lines replaces the original XB-70 [smoke system] section, and the co-ordinates are for FSX. They will appear cockeyed in FS9, which is no problem if you like "pet meteors". ;)
Egads! It's 2-dark-hundred! where does the time go? :P
[SMOKESYSTEM]
smoke.0=-75.00, -2.30, -6.00, fx_nimrod_smoke
smoke.1=-75.00, -7.50, -6.00, fx_nimrod_smoke
smoke.2=-75.00,-12.50, -6.00, fx_nimrod_smoke
smoke.3=-75.00, 12.50, -6.00, fx_nimrod_smoke
smoke.4=-75.00, 7.50, -6.00, fx_nimrod_smoke
smoke.5=-75.00, 2.30, -6.00, fx_nimrod_smoke
smoke.6=-74.00, -2.30, -6.00, fx_F14_Burnerflame
smoke.7=-74.00, -7.50, -6.00, fx_F14_Burnerflame
smoke.8=-74.00,-12.50, -6.00, fx_F14_Burnerflame
smoke.9=-74.00, 12.30, -6.00, fx_F14_Burnerflame
smoke.10=-74.00, 7.50, -6.00, fx_F14_Burnerflame
smoke.11=-74.00, 2.30, -6.00, fx_F14_Burnerflame
NOTE: You have to have the F-14 and the Nimrod for the "fx" I used. Otherwise, find a sim that you do have with smoke and afterburners, and swap out the "fx_whatever" entries at the end of the lines, six smoke and six flames.
This above quoted lines replaces the original XB-70 [smoke system] section, and the co-ordinates are for FSX. They will appear cockeyed in FS9, which is no problem if you like "pet meteors". ;)
Egads! It's 2-dark-hundred! where does the time go? :P