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2 Questions, one on Planes (sort-a) and one on SDK

PostPosted: Mon Jun 02, 2008 5:37 pm
by RogueDragoon
Ok question #1; Can i make the game be able to use my downloaded/bought aircraft?I would like to know if their is anyway for me too be able to let my game be able to choose the same planes I have. For example; I want the game to be able to "spawn" my P-51 Mustang in a parking space next to me (or just anywhere, dose not really matter to me) or in the air, etc. just like every other AI aircraft. Is this possible? If so how can i do this for my entire aircraft library?

Question #2; I have the Deluxe version of FSX and i have been trying to make the SDK tool that comes with it work (i would like to make a few of my favorite airports more real). But i can't make the "Tool" tab show-up in the "Alt" menu in game, how can i make this darn thing work? Try not to make the directions too complicated, i'm not that tech savvy.

Re: 2 Questions, one on Planes (sort-a) and one on SDK

PostPosted: Mon Jun 02, 2008 5:44 pm
by Fr. Bill
Q2: It wouldn't matter. The tools for airport modifications aren't part of the SDK.

If you truly are interested, might I suggest http://fsdeveloper.com for detailed help with all things SDKwise.

Re: 2 Questions, one on Planes (sort-a) and one on SDK

PostPosted: Mon Jun 02, 2008 6:26 pm
by RogueDragoon
thanks for the help wit that but those programs are for people who program games for a living (or have the ability to). Besides, i got the urge to use this when i read about it in a book from Abacus called "Tips, Tricks & Trips". Where it aparently shows screen shots of a built-in object placement tool for FSX that even uses the same interface as FSX as if it was installed with FSX, but it says its SDK and i have to go through that whole process of manually installing it,  so im confused on how to use it, as they don't just say "Change this file to this:..." or "Move this file here:" which would make it THAT much easier. So any other suggestions on that question?

Re: 2 Questions, one on Planes (sort-a) and one on SDK

PostPosted: Mon Jun 02, 2008 7:07 pm
by pear40
For #1, try FS Recorder. I am pretty sure it is freeware, but I forgot where it is available... :-?

Re: 2 Questions, one on Planes (sort-a) and one on SDK

PostPosted: Mon Jun 02, 2008 7:14 pm
by RogueDragoon
No i dont think you understand the question, what i mean by it is that when you start a new Free Flight and you load the airport, the game automatically places aircraft at the airport and in the air. what im asking is  if their is anyway to include planes in my aircraft list, like Cessna Citation Mustangs, CRJ300's, etc. to be places as AI traffic just like the default Ai aircraft basically, thats what i want to know.  

Re: 2 Questions, one on Planes (sort-a) and one on SDK

PostPosted: Tue Jun 03, 2008 4:44 am
by Hagar
No i dont think you understand the question, what i mean by it is that when you start a new Free Flight and you load the airport, the game automatically places aircraft at the airport and in the air. what im asking is  if their is anyway to include planes in my aircraft list, like Cessna Citation Mustangs, CRJ300's, etc. to be places as AI traffic just like the default Ai aircraft basically, thats what i want to know.  

Check out the AI Traffic forum. http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?board=AFCADTTools

Re: 2 Questions, one on Planes (sort-a) and one on SDK

PostPosted: Tue Jun 03, 2008 2:16 pm
by jasonfriedlin
As far as the airport mods you want, try ADE v.1.26  I finally figured out how to use it and it is pretty user friendly.  For your SDK questions, look here, maybe this will help.

http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1211848986

Re: 2 Questions, one on Planes (sort-a) and one on SDK

PostPosted: Tue Jun 03, 2008 4:07 pm
by RogueDragoon
Hey thanks alot for the editor, it would help me out alot, (once i figure out how to use it lol) but what or where are the Bglcomp and Shp2vec folders? and if i need to download them (as it cannot find them), where?