DC-10 tail light not shining on the tail

Posted:
Mon May 12, 2008 8:19 am
by Eiiic
Hi how is everyone doing i hope everyone is doing fine
Well i downloaded the dc-1030 and as i looked at the tail
the light wasnt shining agaist the tail. And this was at night
All the other light work great but i kinda though that the light
would shine on the tail. do anybody have any idea how i can
fix this for the light can shine on the tail
Oh yeah the name of the jet is called express one
if you can try downloading it and see if it work on your
But if you have any idea on how i can put the light back on the
tail pls be kindly to help me with that thanks a million

Re: DC-10 tail light not shining on the tail

Posted:
Mon May 12, 2008 5:08 pm
by BillG
It's not a real light shining on the tail, it's a different set of textures made for night viewing. Probably the repainter just did not light up the tail when he made the textures.
Re: DC-10 tail light not shining on the tail

Posted:
Tue May 13, 2008 4:33 am
by Eiiic
Hello friend thank's for your reply
But is there anyway that i can light that tail light to the tail
I just dont see no light on the tail
So if you or anyone can help jus give me some details
But if you cant thank you anyways we tried
Re: DC-10 tail light not shining on the tail

Posted:
Wed May 14, 2008 5:31 pm
by BillG
Well, if you understand what I said, you may also understand what the answer is... The problem is with the night textures for the plane. So, the fix is to change the night textures. If you want to do that, you'll need to learn how to do airplane repainting, which is not such a bad thing to learn. I suspect there are tutorials around here that can help.
Re: DC-10 tail light not shining on the tail

Posted:
Wed May 14, 2008 8:43 pm
by DaveSims
Maybe it is easier to understand from a different viewpoint. In Flight Sim the illuminated tail is not caused by a light reflection but by a texture. The only way to make it appear illuminated is to change the night textures to appear like there is a light shining on it.
Re: DC-10 tail light not shining on the tail

Posted:
Wed May 14, 2008 10:04 pm
by Eiiic
Ok what do you mean by changing the night texture
So are you saying it has something to do at night also
All i want is to have the light shine on the tail
i would think there would be a way to have that done instead of
messing with the night texture
Is there anything in the aircraft.cfg that i need to change to make
the light work on the tail
and in a way i do understand but i know it isnt all that hard
thanks anyways
Re: DC-10 tail light not shining on the tail

Posted:
Thu May 15, 2008 8:03 am
by DaveSims
The light shine is not a light is Flight sim, therefore there is nothing you can do in the cfg file, it is all in the textures.
Re: DC-10 tail light not shining on the tail

Posted:
Thu May 15, 2008 8:24 am
by Mark_C
i downloaded the dc-1030 and as i looked at the tail
the light wasnt shining agaist the tail. And this was at night
All the other light work great but i kinda though that the light
would shine on the tail.
I presume this guy is meaning "NIGHTTIME ILLUMINATION OF THE TAIL" .... per what is commonly referred to as tail illumination or logo lights.
Just an important detail to remember ....
Whilst most realworld DC10's had this feature, there were a number of them that didn't !
"IF" there's no tail/logo illumination among night textures for this guys DC10 .... then I wonder if that's "INTENTIONAL" on the part of the texture author .... maybe for reasons of historical/technical accuracy with the realworld aircraft.
The same exists too in relation to our (HJG) DC8's. Tail/logo lighting/illumination only came into vogue among airlines of the world during the very early 1970's. By far the majority of DC8's never had this feature .... though some airlines (like AIR NEW ZEALAND) opted to install it on their aircraft. For this reason you'll find the post 1970 AIR NEW ZEALAND DC8's are among those very few of HJG's huge DC8 inventory that have
Re: DC-10 tail light not shining on the tail

Posted:
Thu May 15, 2008 11:59 pm
by Eiiic
I wonder if i made myself clear well i guess i didnt i guess....
Well all i wanted is the tail to have light shining on the tail
at night that all about it
It shouldnt have to be all that technical in stuff
Just light shining on the tail at night that it
But thank's for telling me about the texture thing....
But is there anything i can do in the aircraft cfg file to fix it
If i cant it cool also
If i have to go to the texture to fix it then i'll do it
But i guess that the only way but it all good thank's a million
Re: DC-10 tail light not shining on the tail

Posted:
Fri May 16, 2008 12:03 am
by Eiiic
Well i guess if there no tail light on the tail it fine
I guess the author made it just like that
Well the DC-10 is a good baby anyways
Oh p.s. There more light shining on both wings then the tail anyway's
Well any guys thank's for all your help i am satisfied with it anyway's
Re: DC-10 tail light not shining on the tail

Posted:
Fri May 16, 2008 3:39 am
by CAFedm
If meaning the beacon light on the tail, this needs adjusting in the aircraft.cfg (found in the DC-10's main folder). Open it with MS Notepad for editing. Look for a section similar to the following (copied from the default A320 for FSX):
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -19.10, -54.15, 5.85, fx_navredm ,
light.1 = 3, -19.10, 54.15, 5.85, fx_navgrem ,
light.2 = 3, -83.60, 0.00, 7.60, fx_navwhih ,
light.3 = 2, -18.60, -53.50, 5.75, fx_strobeh ,
light.4 = 2, -18.60, 53.50, 5.75, fx_strobeh ,
light.5 = 2, 3.70, 0.00, -2.80, fx_beaconb ,
light.6 = 1, -3.30, 0.00, 11.50, fx_beaconh ,
light.7 = 4, 53.41, 0.00, 4.50, fx_vclighth ,
I haven't edited these entries for testing but believe the one highlighted in red is the appropriate one for the tail. The figures provided place the light relative to the aircraft's C of G (with this example, -83.6 feet behind; 0.00 feet laterally, or in this case, on the centreline; and, 7.60 feet above the C of G). The light type "fx_navwhih" can be changed to another type by referring to the effects files and searching for others with a near-similar name, and switching these effects around until you end up with something satisfactory.