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nHancer and FSX Q

PostPosted: Fri Apr 25, 2008 8:19 am
by adkleaddog
I was just checking (again) my setup in nHnacer per NickN's guide....and noticed that under the vertical sync box there's an option under the three bullets:

The bullets are - app, off, and on...with a check box "force open triple buffer".....

Is that box "force open...." is to be checked as well as the "on" ?

Then in FSX which filtering setting should show ie; AA checked or unchecked, then bilinier, anisotropic.....at this point AA is unchecked, (correct I presume) and bilinier is highlighted....

Re: nHancer and FSX Q

PostPosted: Fri Apr 25, 2008 9:48 am
by NickN
Force OpenGL triple Buffer will have absolutley no effect on FSX because FSX is a D3D based title. It does however help OpenGL based games

My directions state quite clearly how to set up FSX for AA and filtering..

http://www.simviation.com/cgi-bin/yabb2 ... 08959973#5

if you are using Nhancer and running FSX differently than I outlined, the use of Nhancer is a waste

Re: nHancer and FSX Q

PostPosted: Fri Apr 25, 2008 10:08 am
by adkleaddog
I seem to ask before searching.. :-[

I was just looking at some previous posts about the set up, and use your tweaks to the tee....my system runs great, for what I have.

I'm "starting" to figure out just what the heck is going on, and what little time I have, seems to go to tweaking more than flying...but that's half  the fun, no?  ;D

Your help is greatly appreciated!