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Milton Shupe, FSX Beech D-18 sam

PostPosted: Fri Mar 28, 2008 8:41 pm
by PAA968 Kenny
Hi

Does anyone here know to edit the float point for the FSX Beech 18?

Image

It looks like someone got a little to close to a moos or somthing. ;D

whitch of the number lines do I need to chang?

[contact_points]
max_number_of_points = 12
point.0 = 1,

Re: Milton Shupe, FSX Beech D-18 sam

PostPosted: Fri Mar 28, 2008 9:05 pm
by garymbuska
This is from the dehavland beaver

//0  Class
       //1  Longitudinal Position        (feet)
       //2  Lateral Position             (feet)
       //3  Vertical Position            (feet)
       //4  Impact Damage Threshold      (Feet Per Minute)
       //5  Brake Map                   (0=None, 1=Left, 2=Right)
       //6  Wheel Radius                (feet)
       //7  Steer Angle                         (degrees)
       //8  Static Compression           (feet)  (0 if rigid)
       //9  Max/Static Compression Ratio
       //10 Damping Ratio               (0=Undamped, 1=Critically Damped)
       //11 Extension Time              (seconds)
       //12 Retraction Time             (seconds)
       //13 Sound Type


[contact_points]
max_number_of_points = 21

point.0 = 4,   0.00,  4.80, -8.00, 2200, 0, 0,  0.0, 0.0, 2.5, 0.390, 0.0, 0.0, 3, 0, 0
point.1 = 4,   0.00, -4.80, -8.00, 2200, 0, 0,  0.0, 0.5, 2.5, 0.891, 0.0, 0.0, 2, 0, 0
point.2 = 4, -18.10,  4.80, -7.00, 2200, 0, 0,  0.0, 0.5, 2.5, 0.891, 0.0, 0.0, 3, 0, 0
point.3 = 4, -18.10, -4.80, -7.00, 2200, 0, 0,  0.0, 0.5, 2.5, 0.891, 0.0, 0.0, 2, 0, 0
point.4 = 5, -20.10, -4.80, -7.30, 1600, 0, 0, 50.0, 0.0, 0.0, 1.000, 1.0, 1.2, 0, 0, 0
point.5 = 5, -20.10,  4.80, -7.30, 1600, 0, 0, 50.0, 0.0, 0.0, 1.000, 1.1, 1.5, 0, 0, 0
point.6 = 2,  -6.90, -25.0,  4.50, 1800, 0, 0,  0.0, 0.0, 0.0, 0.0,   0.0, 0.0, 5
point.7 = 2,  -6.90   25.0,  4.50, 1800, 0, 0,  0.0, 0.0, 0.0, 0.0,   0.0, 0.0, 6
point.8=  2, -30.23,   0.0, -0.00, 1800, 0, 0,  0.0, 0.0, 0.0, 0.0,   0.0, 0.0, 9
point.9=  2,   0.48,   0.0, -2.17, 1800, 0, 0,  0.0, 0.0, 0.0, 0.0,   0.0, 0.0, 4
point.10= 2, -27.50,   0.0,  7.50, 1800, 0, 0,  0.0, 0.0, 0.0, 0.0,   0.0, 0.0, 7
the first number after the = sign is the class
in your case I notice a lot of Longitudinal Position and no Lateral Position at all it is just the opposite in the beaver. I find that a little strange but by far I am no expert when it comes to contact points. 8-)

Re: Milton Shupe, FSX Beech D-18 sam

PostPosted: Fri Mar 28, 2008 9:15 pm
by PAA968 Kenny
Thank.

I thought that the       //3  Vertical Position            (feet)
was the number to work with, but it made no differens. So I tried coying and pasting the line 3 that did nothing. So I copyed the hole contact pints form the def beaver that mad the B18 jump all over the place. So I will keep working at it for now.

Re: Milton Shupe, FSX Beech D-18 sam

PostPosted: Fri Mar 28, 2008 9:47 pm
by dave3cu
//0Class

Re: Milton Shupe, FSX Beech D-18 sam

PostPosted: Fri Mar 28, 2008 10:12 pm
by PAA968 Kenny
Thanks dave3cu.......

That did it. Here are the numbers if anyone els flys the Beech 18 by Milton Shupe

point.4=4,

Re: Milton Shupe, FSX Beech D-18 sam

PostPosted: Thu Apr 03, 2008 12:58 am
by crazyh
Great. I Like the D-18 and fly the wheeled one. Got the amph and thought she was going to sink! This will make it much nicer. I did up grade my radios though.

Re: Milton Shupe, FSX Beech D-18 sam

PostPosted: Fri Apr 04, 2008 12:32 pm
by Microsoft Corporation
Awesome!  This is my favorite AC and will put this info to good use- tonite!!

Re: Milton Shupe, FSX Beech D-18 sam

PostPosted: Fri Apr 04, 2008 12:45 pm
by Keep It Simple
Has anone who used the

Re: Milton Shupe, FSX Beech D-18 sam

PostPosted: Fri Apr 04, 2008 5:01 pm
by dave3cu
I found the same thing. Just need a little adjust.

These get rid of the sparks and it floats about the same as in FS9.

point.4=4,

Re: Milton Shupe, FSX Beech D-18 sam

PostPosted: Sat Apr 05, 2008 3:55 am
by Keep It Simple
Yes, those numbers work.