Mt. St. Helens

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Mt. St. Helens

Postby richardd43 » Fri Mar 07, 2008 8:43 pm

I must have misunderstood what it takes to make the 2 m mesh work for Mt St Helens. I checked the mission and the instructions just said change the Mesh Resolution to 2 m. Does this only work if you are flying the mission or can you do it in free flight? Or do I need to make another change in the scenery tab?

Scenery Tab      Custom
Level of detail radius      Large
Mest complexity      70
Mesh resolution      2 m
Texture resolution      2 m
Water effects      Mid 2.x
Last edited by richardd43 on Fri Mar 07, 2008 8:44 pm, edited 1 time in total.
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Re: Mt. St. Helens

Postby NickN » Fri Mar 07, 2008 8:50 pm

The mesh will be better defined even with the default textures but you can not use the default textures to see fine details. The mesh may be 3m but the textures in FSX are 1 and higher with the exception of roads. No matter how high you set that slider you will never see higher res than the installed or running textures

In order to see MSH at very high resolution with micro details the textures must be very high resolution... either a payware (doesnt exist yet) or a addon called tileproxy which feeds 30cm textures to the system through the internet as you fly from a source like google earth or other sat service.


This is what it looks like with GEXn and the 3m mesh, notice the lava dome which is new to the year the 3m source mesh was dirived from

Image

but that is nothing like a 30cm textures
Last edited by NickN on Fri Mar 07, 2008 8:54 pm, edited 1 time in total.
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Re: Mt. St. Helens

Postby richardd43 » Fri Mar 07, 2008 8:53 pm

Well darn. Should have known those great pictures did not come free. But they sure did look nice.
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Re: Mt. St. Helens

Postby NickN » Fri Mar 07, 2008 8:55 pm

Well darn. Should have known those great pictures did not come free. But they sure did look nice.



the do come for free

Tile proxy is free.. you just have to learn how to use it and its not for slower systems.... you will be downloading massive amounts of texture information and feeding it to FSX in real time
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Re: Mt. St. Helens

Postby NickN » Fri Mar 07, 2008 9:00 pm

http://edtruthan.com/tileproxy/tutorial/


I dont like photo textures.. no autogen, no shadows, etc... but some places like the mountains... are unbelievably real
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Re: Mt. St. Helens

Postby richardd43 » Sat Mar 08, 2008 12:12 am

Thanks for the Info, will take a closer look at it tomorrow.
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