Taxiing and ground control of tail-draggers also requires the pedals. With just a yoke; you've got "all or nothing" differential braking. You NEED to have subtle control over both the rudder and differential brakes to taxi a tail-dragger... even moreso in the sim.
What about the many taildraggers without brakes of any kind?* I spent almost every day of the first two years of my working life taxying Tiger Moths in all conditions. The secret is to taxi with the stick back on the stop to keep the tail down & use full rudder with small bursts of throttle to turn, rather like a boat. Hold the upwind aileron UP to prevent the wing lifting. In some cases you had to turn the long way round in the opposite direction to end up facing the way you wanted. Not sure about the Cub but I've found that some 3rd party taildraggers in FS behave in much the same way & I've had no trouble taxying them with my old MS Sidewinder Pro joystick with twist-grip rudder control. I dislike yokes & have never tried rudder pedals in FS.
Biplanes tend to be the most difficult to handle in any sort of wind. High-wing types come a close second. Our club rules at the time stated that in winds over 20 knots our Tigers could not be taxied without a man on the wing tip. This rule applied to everyone including our highly experienced Chief Flying Instructor.
I've never read the handling notes for a Cub but I bet a 16 knot crosswind must be close to, or past its limit.
Agreed. I expect that would depend on the model of Cub. I believe the official wind limit for all types of taildraggers at most flying schools/clubs is now 10 knots. I've seen Cubs operated in much higher winds, even the original J-3. I once watched a Piper Colt end up on its nose & wingtip while being run up crosswind. He was very lucky not to completely overturn it.
*PS. These would usually be fitted with tail skids & land/take off directly into wind on grass runways.