Technical questions about the flight model in FS

Hi all,
I just hope Phyl Talyor or any FS guru comes across this subject.
This subject is NOT about bashing, I'm just looking for simple answers concerning certains facts around the FS flight model
- The rocket engine: It is missing in FS, it never was there if I'm not mistaken. However, a simple way to reproduce it would be an engine with no lag and no flameout altitude, so I was wondering why it was never implemented in FSX ? (especially considering the fact that space flight is now technically possible) :-?
- The speed limit: I would like to know why a maximum speed (2000 knots or something ?) exist in FS ? The max altitude could be removed (well, updated, let's say), so why not the speed ?
- The space flight: The orientation of the aircraft in space could be emulated with slewing functionnalities, so why isn't there a system like that in FS ?
- Orbit: Ok, an aircraft is not controllable in space in FS for now (until someones creates a module for that), but I would just like to know, if this speed limit would not exist, would an orbit flight be possible ? I mean, if I would place an aircraft at a certain altitude (200 kms for example) and at the correct speed (something around 8 km/sec if I remember well from MS Space sim), would it stay in orbit with the current physic engine of FS ?
Quite a lot of questions actually
I know some of the limits of the FS engine, but I do not know why some of them exists, that's why I ask.
Hoping that someone can answer.
PS: We're talking about FSX. Please avoid answers like "FS is flight sim, no space sim, use Orbiter instead blabla"
I just hope Phyl Talyor or any FS guru comes across this subject.
This subject is NOT about bashing, I'm just looking for simple answers concerning certains facts around the FS flight model

- The rocket engine: It is missing in FS, it never was there if I'm not mistaken. However, a simple way to reproduce it would be an engine with no lag and no flameout altitude, so I was wondering why it was never implemented in FSX ? (especially considering the fact that space flight is now technically possible) :-?
- The speed limit: I would like to know why a maximum speed (2000 knots or something ?) exist in FS ? The max altitude could be removed (well, updated, let's say), so why not the speed ?
- The space flight: The orientation of the aircraft in space could be emulated with slewing functionnalities, so why isn't there a system like that in FS ?
- Orbit: Ok, an aircraft is not controllable in space in FS for now (until someones creates a module for that), but I would just like to know, if this speed limit would not exist, would an orbit flight be possible ? I mean, if I would place an aircraft at a certain altitude (200 kms for example) and at the correct speed (something around 8 km/sec if I remember well from MS Space sim), would it stay in orbit with the current physic engine of FS ?
Quite a lot of questions actually

I know some of the limits of the FS engine, but I do not know why some of them exists, that's why I ask.
Hoping that someone can answer.
PS: We're talking about FSX. Please avoid answers like "FS is flight sim, no space sim, use Orbiter instead blabla"
