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Bad ATC

PostPosted: Mon Jan 21, 2008 1:12 pm
by Davoos15
Just wondering, why does ATC have to be so horrible in FSX?

Re: Bad ATC

PostPosted: Mon Jan 21, 2008 1:15 pm
by Daube
Because good ATC is really hard to create.
If you want real good ATC, you need real human controllers, and to get them you must fly on VATSIM/IVAO :)

Re: Bad ATC

PostPosted: Mon Jan 21, 2008 2:06 pm
by RickG
Hi. A lot of times, when flying around at a heading of say 075 degrees, atc will vector me to 100 and I no sooner level out and I get sent back to 075, then back to 100, back to 075, and on and on....................

Re: Bad ATC

PostPosted: Mon Jan 21, 2008 2:19 pm
by chase s.
they do that to me to, but i think they do it to line you up with your flight path

Re: Bad ATC

PostPosted: Mon Jan 21, 2008 8:24 pm
by Davoos15
Well I was at SFO and they told me to taxi to 28R for takeoff, so I did, and I have traffic at 100%, because I like having traffic. But when I got to 28R they told me to hold short for the 737 nine miles out. Yeah, nine miles. I don't understand why they can't clear me for takeoff just because they cleared someone else to land. There's plenty of time. Soo I ended up sitting there for 20 minutes because of non-stop nine, ten and 19 mile finals. Then I just went over to 28L, where plenty of planes had taken off while I was waiting and took off without being cleared. Yeah, I'm bad.

Re: Bad ATC

PostPosted: Mon Jan 21, 2008 9:27 pm
by kagazi
Accepting the ATC stock approach vector is always risky - there may be issues with the approach code itself.  For example, I still haven't been able to successfully land at ktex while following atc vectoring.  I'm 5 or 6 miles out at 15,000 doing 180 knots when cleared to land.  

Can someone say nose dive!  :-?

You also have a choice to choose a different runway for take-off.  If you know that 28R is busy, simply ask for 28L.