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Changing the way an aircraft ....

PostPosted: Mon Jan 21, 2008 9:41 am
by OVERLORD_CHRIS
Is there a way to change the way an aircraft:

-Takes off: like the Transworld C-5 I downloaded takes off like a B-52, and in the editor notes, it says that it does, when it really does not, even when fully loaded.

-Light pattern: Like how FSX default 7474 has that light on the tail for some reason, is there a way to move it, or is it a programing thing?

-Engine Sound: Can you change this to a sound you may have recorded and saved on your PC or is their more to it then just changing the sound file?

Also is the after burning FX an animation file or what? Their are a few aircraft I would like to ad this to.

Re: Changing the way an aircraft ....

PostPosted: Mon Jan 21, 2008 10:16 am
by garymbuska
Is there a way to change the way an aircraft:

-Takes off: like the Transworld C-5 I downloaded takes off like a B-52, and in the editor notes, it says that it does, when it really does not, even when fully loaded.

-Light pattern: Like how FSX default 7474 has that light on the tail for some reason, is there a way to move it, or is it a programing thing?

-Engine Sound: Can you change this to a sound you may have recorded and saved on your PC or is their more to it then just changing the sound file?

Also is the after burning FX an animation file or what? Their are a few aircraft I would like to ad this to.

You can alter a aircraft by editing both the .air file and by fine tuning the Weight and Balance section in the aircraft cfg file
see below
[WEIGHT_AND_BALANCE]
max_gross_weight = 875000                       // (pounds)
empty_weight = 394088                           // (pounds)

reference_datum_position     =  83.5, 0, 0      // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position     =  -90.5, 0, 0     // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations = 50

station_load.0  =   170.0,       -19.0,      -2.0,       8.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1  =   170.0,       -19.0,       2.0,       8.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2  =  1700.0,       -83.5,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.3  =  5440.0,       -27.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.4  =  5780.0,       -65.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.5  =  7140.0,       -50.0,       0.0,       8.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.6  = 10710.0,       -91.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.7  = 18020.0,      -119.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.8  = 23800.0,      -160.0,       0.0,       0.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.9  = 18000.0,       -52.0,       0.0,      -6.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.10 =  6000.0,      -123.0,       0.0,      -6.0     //Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

station_name.0  =  "Pilot"          
station_name.1  =  "Co-Pilot"        
station_name.2  =  "Crew"            
station_name.3  =  "First Class"    
station_name.4  =  "Business Class"  
station_name.5  =  "Upper Deck"      
station_name.6  =  "Coach 1-7"      
station_name.7  =  "Coach 8-18"      
station_name.8  =  "Coach 19-34"    
station_name.9  =  "Forward Baggage"
station_name.10 =  "Aft Baggage"    

;Moments of Inertia
empty_weight_roll_MOI    = 13352310
empty_weight_pitch_MOI   = 24223159
empty_weight_yaw_MOI     = 39531785
empty_weight_coupled_MOI = 0
[glow=yellow,2,300]I must caution make small changes in the moments of inertia section  other wise it can cause strange things like the plane jumpping up and down.[/glow]
The lights can be adjusted by editing this section
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing                  
light.1 = 3, -223.85,    0.00,   8.85, fx_navwhih ,
light.2 = 2, -228.97,    0.00,  44.62, fx_strobeh ,
light.3 = 1,  -45.05,    0.00,  15.65, fx_beaconh ,
light.4 = 1,  -80.22,    0.00, -11.05, fx_beaconb ,
light.5 = 4,  -18.24,    0.00,  11.19, fx_vclighth,
Mind you all this does is to control where you see the light coming from and does not move the actual light itself as that is part of the model.
And yes you can make any sound you wish you could make it sound like a horse if you wanted to. 8-)

Re: Changing the way an aircraft ....

PostPosted: Mon Jan 21, 2008 11:02 am
by OVERLORD_CHRIS
This is from the cfg:

// ACM V2.5
max_gross_weight = 840000.000
empty_weight = 374000.000
reference_datum_position = 0.000, 0.000, 0.000
empty_weight_CG_position = 0.000, 0.000, 0.000
empty_weight_pitch_MOI = 50000000.000
empty_weight_roll_MOI = 9865755.000
empty_weight_yaw_MOI = 26310434.000
empty_weight_coupled_MOI = 0.000
CG_forward_limit = 0.000
CG_aft_limit = 1.000
max_number_of_stations = 11

station_load.0 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.1 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.2 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.3 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.4 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.5 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.6 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.7 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.8 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.9 = 0.000000, 0.000000, 0.000000, 0.000000
station_load.10 = 0.000000, 0.000000, 0.000000, 0.000000

Which do I start slowly altering? I just need to move some of the weight from the front to the back, so it actually lifts off nose first.

*Also another small question, in a video on youtube, a guy has the 2004 C-5 model in FSX, and not only does the USAF paint show realy nice, but he made the thing kneel down, and raise back up. is their a command for this, or do you need the 2004 pay wear for this?*