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How to make Gates, Baggage vehicles come to AC?

PostPosted: Sun Dec 23, 2007 12:15 pm
by ual902
Once I parked the Aircraft, how do I make the Gates and Baggage vehicles come to the Aircraft?

Re: How to make Gates, Baggage vehicles come to AC

PostPosted: Sun Dec 23, 2007 12:18 pm
by ctjoyce
Without an add on, I haven't been able to find anything. Various payware heavy jets usually come with a good compliment of ground crew. As for jet ways those usually come with entire airport replacements like those from Aerosoft.

Cheers
Cameron

Re: How to make Gates, Baggage vehicles come to AC

PostPosted: Sun Dec 23, 2007 12:52 pm
by Dr.bob7
Probly your GFX card isnt good enough it has to be oretty good to run advanced animations

Re: How to make Gates, Baggage vehicles come to AC

PostPosted: Sun Dec 23, 2007 1:15 pm
by Gypsy_Baron
Once I parked the Aircraft, how do I make the Gates and Baggage vehicles come to the Aircraft?


You must have the exit positions defined in the "aircraft.cfg" file so the vehiles\jetways
know where to connect.

Here is the section from the default A321 as a quide:


// openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet),
// type  (0=Main 1=Cargo 2=Emergency)

[exits]
number_of_exits = 3
exit.0 = 0.4,  45.50, -6.0, 7.0, 0  
exit.1 = 0.4, -33.50, 5.85, 1.0, 1
exit.2 = 0.4,  34.50, 6.0,  1.0, 2  

For any aircraft you'll need to figure out where the doors are relative
to the model origin. I use the gear contact point data as a refernece
to approximate the locations. In some cases I "attach" lights to the
positions I have "guestimated" so I can see exactly where the data
points are refernencing.

I've also seen a download or two with the door data for various
aircraft. Search the libraries here and at Avsim..


  Paul

Re: How to make Gates, Baggage vehicles come to AC

PostPosted: Sun Dec 23, 2007 1:16 pm
by turbo_skylane
You can make the jetway come at you, atleast you can with stock fsx planes, I think its shift+j.