How to make Gates, Baggage vehicles come to AC?

FSX including FSX Steam version.

How to make Gates, Baggage vehicles come to AC?

Postby ual902 » Sun Dec 23, 2007 12:15 pm

Once I parked the Aircraft, how do I make the Gates and Baggage vehicles come to the Aircraft?
ual902
2nd Lieutenant
2nd Lieutenant
 
Posts: 56
Joined: Wed Jul 04, 2007 10:46 pm

Re: How to make Gates, Baggage vehicles come to AC

Postby ctjoyce » Sun Dec 23, 2007 12:18 pm

Without an add on, I haven't been able to find anything. Various payware heavy jets usually come with a good compliment of ground crew. As for jet ways those usually come with entire airport replacements like those from Aerosoft.

Cheers
Cameron
CTJoyce, Modding and voiding warranties since 2003
Sheila's Specs:ASUS Striker Extreme 680i, Intel Core 2 Duo E6600 @ 3.2Ghz, Corsair XMS2 PC2-6400C4 2GB, 2x eVGA 7900GT KO,  Western Digital 80GB SATA & 250GB SATAIII
[b]Vesp
User avatar
ctjoyce
Major
Major
 
Posts: 3820
Joined: Wed Feb 09, 2005 4:42 pm
Location: USA

Re: How to make Gates, Baggage vehicles come to AC

Postby Dr.bob7 » Sun Dec 23, 2007 12:52 pm

Probly your GFX card isnt good enough it has to be oretty good to run advanced animations
Dr.bob7
Major
Major
 
Posts: 1364
Joined: Sat Sep 15, 2007 11:03 pm
Location: Castle Rock Colorado

Re: How to make Gates, Baggage vehicles come to AC

Postby Gypsy_Baron » Sun Dec 23, 2007 1:15 pm

Once I parked the Aircraft, how do I make the Gates and Baggage vehicles come to the Aircraft?


You must have the exit positions defined in the "aircraft.cfg" file so the vehiles\jetways
know where to connect.

Here is the section from the default A321 as a quide:


// openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet),
// type  (0=Main 1=Cargo 2=Emergency)

[exits]
number_of_exits = 3
exit.0 = 0.4,  45.50, -6.0, 7.0, 0  
exit.1 = 0.4, -33.50, 5.85, 1.0, 1
exit.2 = 0.4,  34.50, 6.0,  1.0, 2  

For any aircraft you'll need to figure out where the doors are relative
to the model origin. I use the gear contact point data as a refernece
to approximate the locations. In some cases I "attach" lights to the
positions I have "guestimated" so I can see exactly where the data
points are refernencing.

I've also seen a download or two with the door data for various
aircraft. Search the libraries here and at Avsim..


  Paul
Image
User avatar
Gypsy_Baron
1st Lieutenant
1st Lieutenant
 
Posts: 467
Joined: Tue Oct 05, 2004 6:33 pm
Location: Daly City, California

Re: How to make Gates, Baggage vehicles come to AC

Postby turbo_skylane » Sun Dec 23, 2007 1:16 pm

You can make the jetway come at you, atleast you can with stock fsx planes, I think its shift+j.
Intel Q6600 @ 2.40GHz
Crappy Asus OEM motherboard
Noisy Seagate 320GB.
BFG GeForce 8600GT OC 512mb
Samsung 2GB system memory
turbo_skylane
2nd Lieutenant
2nd Lieutenant
 
Posts: 246
Joined: Thu Jul 28, 2005 6:21 pm


Return to Flight Simulator X (FSX) and Steam

Who is online

Users browsing this forum: No registered users and 817 guests