Phil, first, thanks, second, please post here more, the annoying fsX bashers have left. We have tweaked fsX to the max and I would just like to ask a question.
A person called Nick Needhams son has found what appears to be a tie between Swap_wait_timeout and Texture_bandwidth_mult.
It was his grandson who emailed him with the information. Nick said he did not have time to check it out completely but would in a few weeks but that the quick tests he had run seemed to suggest he was on to something.
[quote]
I did get an email from my grandson who may be on to something but I do not have time to completely test or work with it, but what I did test seemed to show quite a bit of promise.
Apparently in looking for a solution to the stutter issue brought on by high disk access it would appear he may have stumbled on a pattern or relationship between the SWAP_WAIT_TIMEOUT= and the TEXTURE_BANDWIDTH_MULT=
Here is what he sent me:
Try the following with the frame lock on unlimited or to the smoothest locked setting.
If TBM is set to X, set SWTO to Y
TBM