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VC Gauges...

PostPosted: Sat Jun 30, 2007 12:00 am
by Jakemaster
...well if you know FS well (you know who you are) you know that in FS9 you can't have more than 1 or maybe 2 VCockpit entries in the panel or else the gauges are jumpy.  I noticed that this is NOT the case in FSX.  The Simmers Sky MD-11 has 7 VCockpit entries.  In FS9, it is so jumpy that I never flew it.  In FSX it is very smooth and I've flown it a lot (well not that much, but I haven't been playing very much lately because of work).  So don't worry about that anymore and if you know of any planes that had that problem in FS9 I encourage you to try them in FSX.  I can't think of that many right now but I'm sure it will come to me ;)

Oh, on this topic, FSX does not read negative values in cockpit entries, so some FS9 aircraft will not have a functioning VC.

Re: VC Gauges...

PostPosted: Mon Jul 02, 2007 11:09 am
by ATI_7500
Oh, on this topic, FSX does not read negative values in cockpit entries, so some FS9 aircraft will not have a functioning VC.


?

Re: VC Gauges...

PostPosted: Mon Jul 02, 2007 12:13 pm
by Jakemaster
In VCs of some FS9 cockpits there are negative values.  A gauge position is defined by four numbers and sometimes they are negative because of the way the panel area was defined.

Re: VC Gauges...

PostPosted: Mon Jul 02, 2007 1:15 pm
by FiGHtA_PiLoT
Hey Jake can I get the link to get the plane?

Oh and is it payware or freeware? :P

Re: VC Gauges...

PostPosted: Mon Jul 02, 2007 1:59 pm
by ATI_7500
In VCs of some FS9 cockpits there are negative values.  A gauge position is defined by four numbers and sometimes they are negative because of the way the panel area was defined.


I see.

Re: VC Gauges...

PostPosted: Wed Jul 04, 2007 3:34 am
by Daube
[quote]...well if you know FS well (you know who you are) you know that in FS9 you can't have more than 1 or maybe 2 VCockpit entries in the panel or else the gauges are jumpy.