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FSX Depth OF Field

PostPosted: Sun Jun 24, 2007 12:09 am
by Bob70
Seems to me that since installing SP1 that the depth of field is a lot less than before. Features don't come into sharp focus until you get a lot closer. Use to be able to spot the airport

Re: FSX Depth OF Field

PostPosted: Sun Jun 24, 2007 12:23 am
by Keep It Simple
You are correct in your observation.
One of the ways SP1 gets more frame rates is it seems to reduce the radius of detail. This was a bad trade off IMO

We can hope that it will increase with the DX10/content patch.

Re: FSX Depth OF Field

PostPosted: Sun Jun 24, 2007 12:46 am
by Wingo
Is it possible to create your own setting for the LOD Radius? Just had a quick look in the fsx.cfg and found the section called lod_radius=3.50000 It could be possible to increase this number.

Re: FSX Depth OF Field

PostPosted: Sun Jun 24, 2007 4:21 am
by Ashton Lawson
[quote]Seems to me that since installing SP1 that the depth of field is a lot less than before. Features don't come into sharp focus until you get a lot closer. Use to be able to spot the airport

Re: FSX Depth OF Field

PostPosted: Sun Jun 24, 2007 4:30 am
by DizZa
While fsX does not have depth of field, I know what you mean.

Question:
Do the ground textures go blurry when you're flying around? Or when you load the flight?

Re: FSX Depth OF Field

PostPosted: Sun Jun 24, 2007 8:26 am
by ATI_7500
It could be possible to increase this number.


SP1 made it possible to change this one.

High settings (10 and more) kill every PC, so 8 would be the upper limit. I run it at 6.5 and it works just fine.


Beware 'though, that this setting gets set back to 4.5 if you change something in FSX's display options.

Re: FSX Depth OF Field

PostPosted: Sun Jun 24, 2007 9:26 pm
by Keep It Simple
It could be possible to increase this number.


SP1 made it possible to change this one.

High settings (10 and more) kill every PC, so 8 would be the upper limit. I run it at 6.5 and it works just fine.


Beware 'though, that this setting gets set back to 4.5 if you change something in FSX's display options.



Is anyone even shure that changing this value has the

Re: FSX Depth OF Field

PostPosted: Mon Jun 25, 2007 12:19 am
by DizZa
Yes it does help. I run mine at 6.0.

Re: FSX Depth OF Field

PostPosted: Mon Jun 25, 2007 7:13 am
by Daube
Yes it does help. I run mine at 6.0.


Same here, I switched it to 6.5 and I could REALLY notice the difference, especially in the distant blurries, which were...like... more distant :)
And I think the autogen was displayed more far away as well.

Re: FSX Depth OF Field

PostPosted: Mon Jun 25, 2007 8:09 am
by ATI_7500
MipBias only introduces shimmering.

Re: FSX Depth OF Field

PostPosted: Mon Jun 25, 2007 11:37 am
by Keep It Simple
MipBias only introduces shimmering.

Not really.
Remember the standard tweak in FS9 was to set mip mapping to "4" because any higher would induce tree shimmering?
It's much the same with FSX. 4 is a good compromise. Some sys will have shimmering at lower levels while others will tolerate higher.

BTW, I believe PTaylor has somewhat of a cure for nVidia sys that exhibit shimmering.

Re: FSX Depth OF Field

PostPosted: Tue Jun 26, 2007 8:01 am
by ATI_7500
Remember the standard tweak in FS9 was to set mip mapping to "4" because any higher would induce tree shimmering?


It didn't even work back in FS9 times for me.


And the "cure" for shimmering is basically setting your anti-aliasing to 8*S (Supersampling), which is a combination of 8*Multisampling and transparency anti-aliasing.