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Ptaylor's weblog...

Posted:
Tue Jun 05, 2007 8:06 pm
by Wing Nut
http://blogs.msdn.com/ptaylor/In case you haven't checked it lately, he's putting up some pretty nice tweaks, especially for all of you who complain of stutters...

Re: Ptaylor's weblog...

Posted:
Wed Jun 06, 2007 2:29 am
by macca22au
The explanations in the blog are becoming very informative and helpful. I also found this site to be enormously helpful. Indeed it has enabled me to make a real breakthrough and finally SP1 is running well. Not perfectly, but so much better than I have ever made it.
I am now running
fps - unlimited, autogen 1100/1100 (At last it dawned on me that trees and buildings can be the same), Scenery and Autogen sliders both at VDense or max-ed, TBM 30, FFTF at 0.15 (yes), and because I have a fast card with a lot of on-board RAM, Bufferpool of 12000000.
I am sure that now that I have reported this, the perverse witch ridden program will fall apart again. But I am holding my breath. So its worth a look. NickN may not approve.
http://fsx-tweaks.4t.com/
Re: Ptaylor's weblog...

Posted:
Wed Jun 06, 2007 7:28 am
by ATI_7500
Some of those are really strange, especially that "TBM at 80"-tweak.
No other value except 320 ever worked for me.
Re: Ptaylor's weblog...

Posted:
Thu Jun 07, 2007 10:34 pm
by macca22au
As you can see Bjorn, I've got TBM down below 40, and FSX has never been so good.
Re: Ptaylor's weblog...

Posted:
Fri Jun 08, 2007 8:23 am
by ATI_7500
Kudos to you.
I get blurries with 40 and less and a little less blurries with 320.
Re: Ptaylor's weblog...

Posted:
Fri Jun 08, 2007 10:10 am
by Daube
Have you set the texturemaxload (value is something like 8, I'm not talking about the texture_max_load which defines the maximum texture size) as well ?
Re: Ptaylor's weblog...

Posted:
Fri Jun 08, 2007 10:22 am
by Nick N
[quote]The explanations in the blog are becoming very informative and helpful.
Re: Ptaylor's weblog...

Posted:
Fri Jun 08, 2007 3:29 pm
by ATI_7500
Have you set the texturemaxload (value is something like 8, I'm not talking about the texture_max_load which defines the maximum texture size) as well ?
Nah.
I've run the ugly test this afternoon. Settings all to lowest, slowly rose them, blurries persisted - even without any traffic and autogen.
Bad programming, Aces.
Re: Ptaylor's weblog...

Posted:
Fri Jun 08, 2007 6:11 pm
by Daube
Ark... and of course, I suppose that you have a multi-core proc, so that you cannot play with the FFTF anymore, right...
That's not good...
Something that just came back to my mind: does anybody here still sets his fsx.exe to prio high in the task manager ? Is there any effect on the blurries ?
Re: Ptaylor's weblog...

Posted:
Sat Jun 09, 2007 10:00 am
by ATI_7500
Good catch, Daube. Will test that.
And the Texmaxload.