some aircraft wont work in multiplayer?

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some aircraft wont work in multiplayer?

Postby Mr.Mike » Tue May 22, 2007 5:59 am

I have a couple down loaded helis that I really like alot, how ever each time I try to use them in multi player the connection fails.

I go to the Multiplayer session of my choice and so through the paces...  the session load in gets to about 89% and pauses then disconnects.  One of the helis is the bell 412 from hovercontrol.com for fsx.  The other is the bell 212 from simmarket.com

both helis work perfectly in free flight and seem to work if I open my own session in multiplayer

I am running the sp that just came out too.

any ideas??

mike
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Re: some aircraft wont work in multiplayer?

Postby garymbuska » Tue May 22, 2007 7:27 am

Although I have never flown online using FSX I have never heard of this one before. I am inclined to think that this is a coindence and has nothing to do with what you have selected for a aircraft provided this is a flyable aircraft and not AI aircraft as that might create a problem. If you can get on with other aircraft but not this one and it is not ment for AI there might be a problem with the aircraft cfg file. But I have to admit I am only guessing here as like I said I have never heard of this problem before.
I will keep an eye on this post to see what others have to say on this. 8-)
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Re: some aircraft wont work in multiplayer?

Postby Mr.Mike » Tue May 22, 2007 4:05 pm

The aircraft is not AI.  Both the 412 and 212 have a hand full of configs. and paint jobs to choose from.   They are special in a way that they load in at idle, you need to continue the start up procedure to get things fully operational, but that shouldnt make a difference I wouldnt think...

any one else...  Ideas would be gooooood
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Re: some aircraft wont work in multiplayer?

Postby Corrupt Silence » Tue May 22, 2007 5:01 pm

I have had no issues with the hovercontrol 412. Works for me in multi-player as well as a stand alone session. Sorry, I can't help...
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Re: some aircraft wont work in multiplayer?

Postby future_ag_2010 » Tue May 22, 2007 5:08 pm

Went and tried the 412 on Gamespy server to see if it may be computer-specific or something, but it booted me off twice. Got to 99% once, but got kicked off :'(. This has happened to me before too on other planes though. I fixed it on the other ones, I think, but I don't remember how. Sorry to say I can't really provide any type of fix for this. Anybody else have any ideas??? I'm running SP1 too.
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Re: some aircraft wont work in multiplayer?

Postby Mr.Mike » Wed May 23, 2007 6:00 pm

this is annoying ;D
If crashing is flying, I'm doing a pretty good job!

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Re: some aircraft wont work in multiplayer?

Postby Mr.Mike » Thu May 24, 2007 7:36 pm

OK...  each time I get to 86% and then get this message

You appear to have lost connection to the host for the following reasion:  The network was unable to connect.

here is a copy of the CFG Files for both the 412 and the 212.  

412:

[fltsim.27]
title=Bell UH-1N Marines
sim=Hovercontrol_412PersonalEdition
model=UH-1N
panel=
sound=
texture=UH1N
kb_checklists=Hovercontrol_412_PersonalEdition_check
kb_reference=Hovercontrol_412_PersonalEdition_ref
prop_anim_ratio=-0.43174
atc_id=
atc_flight_number=0
ui_manufacturer="Bell/Textron"
ui_type="UH-1N"
ui_variation="Marines"
ui_typerole="Rotorcraft"
description=Model Bell UH-1N


[General]
atc_type=BELL
atc_model=B412
performance="Cruise Speed \t\n125 to 135 kts \n\nEngines\nPratt&Whitney PT6T-3D TwinPac   1110 shp\n\nMaximum Range\n423 nm \n\nService Ceiling\n10,700ft \n\nHovering Ceiling\n13,800\n\nFuel Capacity\n330.5 U.S. gal \n\nEmpty Weight\n6,959 lb \n\nMaximum Gross Weight\n11,900 lb \n\nMaximum External Load\n4,500 lb  \n\nLength\t\n56.1 ft \n\nRotor Span\n46 ft \n\nSeating \t\nUp to 15 \n\nUseful Load\t\n4,941 lb"
editable=1
Category=helicopter


[WEIGHT_AND_BALANCE]
max_gross_weight=11900                         // (pounds)
empty_weight=6959                             // (pounds)

reference_datum_position     =  0.0000, 0.0000, 0.0000       // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position=0.3, 0.0, -0.2   // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations=50

station_load.0="190,  6.0, 1.17, 0.0, Pilot"               //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1="190,  6.0,  -1.17, 0.0, Co-Pilot"                  //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2="0,  0.0,  0.00, -0.2, PassengerArea"                //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.3="0,  0.0,  0.00, 0.0, RearCargo"                //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.4="0,  0.0,  25.00, 4.0, Hoist"                //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.5="0,  0.0,  0.00, -2.0, ExtCargo-Hook"                //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)

;Moments of Inertia
empty_weight_pitch_MOI=8000
empty_weight_roll_MOI=7500
empty_weight_yaw_MOI=36000
empty_weight_coupled_MOI=0

[Helicopter]
low_realism_stability_scale=.30, .25, .30             //Pitch , Bank, Yaw Scalars on Stability in Low Realism Settings

[electrical]
max_battery_voltage=24
generator_alternator_voltage=26
max_generator_alternator_amps=300
electric_always_available=0
engine_generator_map = 0,1,1

;BusType, MaxAmpLoad, MinVoltage       BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
autopilot=0, 5 , 17.0
avionics_bus=0, 25 , 17.0
avionics=1, 5 , 17.0
pitot_heat=0, 5 , 17.0
additional_system=0, 2 , 17.0
marker_beacon=1, 2 , 17.0
gear_warning=0, 2 , 17.0
fuel_pump=0, 5 , 17.0
starter1=0, 20, 17.0
starter2=0, 20, 17.0
starter3=0, 20, 17.0
standby_vacuum=1, 15, 17
hydraulic_pump=0, 2,  17
fuel_transfer_pump=0, 5,  17
light_recognition=0, 15,  17
light_nav=0, 15 , 17.0
light_beacon=0, 15 , 17.0
light_landing=0, 15 , 17.0
light_taxi=0, 15 , 17.0
light_strobe=0, 15 , 17.0
light_panel=0, 15 , 17.0
directional_gyro=1, 2 , 17.0
directional_gyro_slaving=1, 2 , 17.0



//0  Class                        <0=none,1=wheel, 2=scrape, 3=skid>
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map                    (0=None, 1=Left, 2=Right)
//6  Wheel Radius                 (feet)
//7  Steer Angle                  (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio                (0=Undamped, 1=Critically Damped)
//11 Extension Time               (seconds)
//12 Retraction Time              (seconds)
//13 Sound Type
//14 Airspeed limit for retraction     (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

[contact_points]
point.0=3.000, 5.830, 4.330, -5.150, 1574.800, 0.000, 0.519, 0.000, 0.3, 2.500, 0.628, 0.000, 0.000, 0.000, 0.000, 0.000
point.1=3.000, -5.500, -4.330, -5.150, 1574.800, 0.000, 0.519, 0.000, 0.3, 2.500, 0.728, 0.000, 0.000, 2.000, 0.000, 0.000
point.2=3.000, -5.500, 4.330, -5.150, 1574.800, 0.000, 0.519, 0.000, 0.3, 2.500, 0.728, 0.000, 0.000, 3.000, 0.000, 0.000
point.3=3.000, 5.830, -4.330, -5.150, 1574.800, 0.000, 0.519, 0.000, 0.3, 2.500, 0.628, 0.000, 0.000, 1.000, 0.000, 0.000
point.4=2.000, 0.000, -19.670, 10.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.0000, 0.000, 0.000, 5.000, 0.000, 0.000
point.5=2.000, 0.000, 19.670, 10.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.0000, 0.000, 0.000, 6.000, 0.000, 0.000
point.6=2.000, -27.500, 0.000, -0.6, 1087.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.0000, 0.000, 0.000, 9.000, 0.000, 0.000
point.7=2.000, 0.000, 9.080, 2.580, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.0000, 0.000, 0.000, 4.000, 0.000, 0.000
point.8=4.000, 5.830, 4.330, -3.180, 1574.800, 0.000, 0.519, 0.000, 0.287, 2.500, 0.605, 0.000, 0.000, 0.000, 0.000, 0.000
point.9=4.000, -5.500, -4.330, -3.180, 1574.800, 0.000, 0.519, 0.000, 0.
If crashing is flying, I'm doing a pretty good job!

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Re: some aircraft wont work in multiplayer?

Postby Mr.Mike » Thu May 24, 2007 7:38 pm

The rest:

static_pitch=0.0
//static_cg_height=4.194
static_cg_height=4.854

[brakes]
parking_brake=0       //Parking brake available
toe_brakes_scale=0.0  //Brake scalar

[hydraulic_system]
normal_pressure=95.0    //PSI
electric_pumps  = 0         //no electric pumps
engine_map=1,1,1,0

[Views]
eyepoint=6.3, 1.9, 2.2

[Radios]
// Radio Type=availiable, standby frequency, has glide slope
Audio.1=1
Com.1=1, 1
Com.2=1, 1
Nav.1=1, 1, 1
Nav.2=1, 1, 0
Adf.1=1
Transponder.1=1
Marker.1=1

[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to  1/2 and 1/8 respectively.
//NOTE: These map to cyclic (fore/aft), cyclic (left/right), and anti-torque
elevator=100,  180
aileron=200, 1000
rudder=200, 1000

[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type=4
direction_indicator.0=3,0

[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0=1

[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=1,0

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, 6.011, -3.512, -1.950,   fx_navred ,
light.1=3, 6.011, 3.512, -1.950,   fx_navgre ,
light.2=3, 1.576, -3.895, 2.837,   fx_navred ,
light.3=3, 1.576, 3.895, 2.837,   fx_navgre ,
light.4=3, -25.651,  -0.602, 0.939, fx_navwhi ,
light.5=3, -25.651,  0.602, 0.939,  fx_navwhi ,
light.6=4,   6.8,  0.00, 1.6,  fx_vclight ,
light.7=1,  -2.291,  0.00, 6.285,  fx_navred ,
light.8=1,  6.160,  0.00, -2.850,  fx_navred ,
light.9=1,  -2.291,  0.00, 6.285,  fx_strobe ,
light.10=1,  6.160,  0.00, -2.850,  fx_strobe ,

[SMOKESYSTEM]
//?,long,lat from ref datum
//smoke.0=-12.00, -6.00, 6.0, fx_smoke_w

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown = fx_tchdwn_s, 1
landrotorwash = fx_rtr_wtr
waterrotorwash = fx_rtr_wtr
windshield_rain_effect_available = 1

[Exits]
Number_of_exits=2
Exit_rate.0=.5                               ;Percent per second
Exit_rate.1=1.5                               ;Percent per second

[fuel]
//Tanks Position and capacity:
//Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
Center1 = 0.00, 0.00, -2.00, 325.7, 4.80
//Fuel type: 1 = Avgas, 2 = JetA
fuel_type=2
number_of_tank_selectors = 1                    
electric_pump=1

[GeneralEngineData]

//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
engine_type = 5
//fuel_flow_scalar = 0.325
//fuel_flow_scalar = 1.0
fuel_flow_scalar = 0.576
engine.0 = -6.870, 0.000, 0.000
engine.1 = -6.870, 0.000, 0.000
engine.2 = -6.870, 0.000, 0.000
min_throttle_limit=0.00000

[TurbineEngineData]
fuel_flow_gain          =0.02
inlet_area              =0.000000
rated_N2_rpm            =33000
static_thrust=150.00                    

[turboprop_engine]
power_scalar            = 1.0                   //Scalar on Turboprop power
maximum_torque          = 3270                  //Maximum torque available (ft-lbs)

[Reference Speeds]
flaps_up_stall_speed=0.0                   //Knots True (KTAS)
full_flaps_stall_speed=0.0                   //Knots True (KTAS)
cruise_speed=135.0                 //Knots True (KTAS)
max_indicated_speed=140                   //Red line (KIAS)

[autopilot]
autopilot_available=1
flight_director_available=1
default_vertical_speed=0.001
autothrottle_available=1
pitch_takeoff_ga=0.000000
autothrottle_arming_required=1
autothrottle_takeoff_ga=0
autothrottle_max_rpm=90.000000
max_pitch=10.000000
max_pitch_acceleration=1.000000
max_pitch_velocity_lo_alt=2.000000
max_pitch_velocity_hi_alt=1.500000
max_pitch_velocity_lo_alt_breakpoint=20000.000000
max_pitch_velocity_hi_alt_breakpoint=28000.000000
max_bank=25.000000
max_bank_acceleration=1.800000
max_bank_velocity=3.000000
max_throttle_rate=0.100000
nav_proportional_control=9.000000
nav_integrator_control=0.250000
nav_derivative_control=0.000000
nav_integrator_boundary=2.500000
nav_derivative_boundary=0.000000
gs_proportional_control=9.520000
gs_integrator_control=0.260000
gs_derivative_control=0.000000
gs_integrator_boundary=0.700000
gs_derivative_boundary=0.000000
yaw_damper_gain=0.000000

[yaw_string]
yaw_string_available=1

[TailHook]
tailhook_length=4                               ;(feet)
tailhook_position=9.3.0, 0.0, 1.3            ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust=1.0
tailhook_rate=2.0
[gear_warning_system]
gear_warning_available=0
pct_throttle_limit=0.000000
flap_limit_power=0.000000
flap_limit_idle=0.000000

[folding_wings]
wing_fold_system_type=4
fold_rates=1.00, 1.00

[propeller]
thrust_scalar=1.0
propeller_type=1
propeller_diameter=6.883
propeller_blades=2
propeller_moi=5.706520
beta_max=0.000000
beta_min=15.000000
min_gov_rpm=0.000000
prop_tc=0.100000
gear_reduction_ratio=1.000000
fixed_pitch_beta=20.000000
low_speed_theory_limit=80.000000
prop_sync_available=0
prop_deice_available=0
prop_feathering_available=0
prop_auto_feathering_available=0
min_rpm_for_feather=0.000000
beta_feather=0.000000
power_absorbed_cf=0.000000
defeathering_accumulators_available=0
prop_reverse_available=0.000000
minimum_on_ground_beta=0.000000
minimum_reverse_beta=0.000000
engine_map=0,1,2
[pitot_static]
pitot_heat=1.000000
[vacuum_system]
max_pressure=5.150000
vacuum_type=1
electric_backup_pressure=5.150000
engine_map=1,0,0,0
[pneuma
If crashing is flying, I'm doing a pretty good job!

FSX/SP1
Windows XP/SP2
AMD Athlon 64x2 Dual
Core processor 3800+
1.99 GHz, 2.00 GB of RAM
NVIDIA GeForce 7300GS
Saitek joystick for planes
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Mr.Mike
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Re: some aircraft wont work in multiplayer?

Postby Mr.Mike » Thu May 24, 2007 7:39 pm

[pneumatic_system]
max_pressure=18.000000
bleed_air_scalar=1.000000
[deice_system]
structural_deice_type=1



I wont post the one for the 212...  both helis operate the same..

running, but you have to bring the idle up and switch on the gennys and invertors.  Then your good to fly.
If crashing is flying, I'm doing a pretty good job!

FSX/SP1
Windows XP/SP2
AMD Athlon 64x2 Dual
Core processor 3800+
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Re: some aircraft wont work in multiplayer?

Postby keysolutns » Mon Jun 04, 2007 9:08 am

I'm having exacty the same problem with all add-on aircraft (though I've primarily been trying to find a P-3 that works). I just did a uninstall of everything, reinstalled FSX and SP1 and a few select add-on planes and none of them work in Multiplayer. Like Mr. Mike says below - each time I get to 86% and then get this message:

"You appear to have lost connection to the host for the following reasion:
Last edited by keysolutns on Mon Jun 04, 2007 9:51 am, edited 1 time in total.
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