






That patch was pretty big. I finally have a better understanding on how FSX understands the visual models.
Did you know?
1. FSX no longer supports stock animations [animations that don't need keyframing such as the rudder and tires]. All animations must have keyframes applied.

2. The model.cfg file of each aircraft container now supports two seperate visual models at the same time [one for the exterior and one for the DVC]. This way, you can take the DVC model of one FSX aircraft and link it with the exterior model of another. This way, you can make a DVC for an addon that lacks a DVC. ***Some of you already know this.***





And available at the fsinsider.com site, in the downloads area.
You MUST have the SDK from the FS-X Deluxe version for the update to install.




ahh, just by looking this, blows my dream of making things for FSX, why ? it has to makes things so complicated!!!,maybe Microsoft will be saleing planes add-on by their own convinence, I haven't see the first real FSX add-on with VC yet,and of course with the quality of the default ones....they might be saying why led others make and sales planes why we can do and win more money ,lets make things harder for them 

That patch was pretty big. I finally have a better understanding on how FSX understands the visual models.
Did you know?
1. FSX no longer supports stock animations [animations that don't need keyframing such as the rudder and tires]. All animations must have keyframes .

Felix si me puedes explicar esto por IM te lo agradeceria en el alma!!





I don't understand how to open the SDK and start working.
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