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Do they really work?

PostPosted: Fri Mar 09, 2007 9:06 pm
by bowler_man
FS2004 textures for FSX planes? Because I can never get them too. They only have JPG files!

[smiley=dankk2.gif]
Jimmy

Re: Do they really work?

PostPosted: Sat Mar 10, 2007 3:08 pm
by Gypsy_Baron
FS2004 textures for FSX planes? Because I can never get them too. They only have JPG files!

[smiley=dankk2.gif]
Jimmy


Textures are either BMP or DDS files.Not JPG.

How are you trying to install the FS9 planes into FSX?

The only JPG file used in relation to textures in FSX is the "thumbnail.jpg".
That file is the picture that is displayed in the palne selection menu of FSX.

   Paul

Re: Do they really work?

PostPosted: Sat Mar 10, 2007 3:34 pm
by bowler_man
Okay, ya, it is BMP. The files that would regularly be DDS are BMP. I'm just downloading the texture, and putting it in normally, but it doesn't work.

Re: Do they really work?

PostPosted: Sat Mar 10, 2007 3:39 pm
by Hagar
Which aircraft is this?

Re: Do they really work?

PostPosted: Sat Mar 10, 2007 8:44 pm
by bowler_man
Well, not an aircraft JUST textures only. But pretty much for any aircraft, mainly the 737-800 though.

Re: Do they really work?

PostPosted: Sat Mar 10, 2007 8:54 pm
by Gypsy_Baron
Well, not an aircraft JUST textures only. But pretty much for any aircraft, mainly the 737-800 though.



First, you need to insure that the textures are for the MDL that you are trying to attach them to.
Not just any "737-800" but that SPECIFIC "737-800" model.

Then you need to edit the aircraft.cfg file to make an entry thatcalls out the new texture
folder, which must have a unique name within the aircft folder i.e... texture.1, texture.UA
or similar. The "texture=" line of the newly created aircraft.cfg entry must call  out this
unique texture folder ID "texture=1" or "texture=UA" for example.

    Paul

Re: Do they really work?

PostPosted: Sat Mar 10, 2007 10:42 pm
by bowler_man
Ya, I've got the model and entry in the .cfg file figured out and everything, it just doesn't work. How does the .cfg file know which texture folder to use for that entry? Because when I finish, and try to use that plane, FSX will show the new plane with like "American Airlines" in the plane selection, but not the textures, just a blank white plane.

Re: Do they really work?

PostPosted: Sun Mar 11, 2007 1:55 am
by Gypsy_Baron
Ya, I've got the model and entry in the .cfg file figured out and everything, it just doesn't work. How does the .cfg file know which texture folder to use for that entry? Because when I finish, and try to use that plane, FSX will show the new plane with like "American Airlines" in the plane selection, but not the textures, just a blank white plane.


You are seeing the added livery ( textures ) in the aircraft selection menu window when you
select the aircraft? ( the rotating picture ) If so, that indicates that FSX is finding the textures.
In this case I can't imagine what would be the reason for the textures not showing up in flight.

If you're talking about seeing the little picture in the selection menu that shows all the aircraft,
that is the "thumbnail.jpg" file that is in the texture folder. this doesn't have anything to do
with how the aircraft is looks in flight. It's just a picture to aide in selecting a particular vehicle.

FSX reads the aircraft.cfg file and for each "[fltsim.x]" section it will look for the texture folder
named in the "texture=" line of that section.
If the line is blank "texture=    " then FSX looks for the folder named "texture".
If the line is "texture=UA" then fsx looks for the textures in a folder named "texture.UA".

As I posted earlier, the textures in the texture folder must be for the unique model of the
aircraft you are trying to associate them to. Inside each ".mdl" file will be the names of the
textures it is expecting. ( you need a HEX editor to see these ).  The textures for a particular
model ( .mdl ) are mapped onto the model by the designer. The model expects the various
parts of the aircraft textures to be located at a specific X,Y location in the texture BMP or DDS.
So just having the correct name for a texture isn't all that is required.

    Paul

Re: Do they really work?

PostPosted: Sun Mar 11, 2007 3:17 am
by Hagar
How does the .cfg file know which texture folder to use for that entry? Because when I finish, and try to use that plane, FSX will show the new plane with like "American Airlines" in the plane selection, but not the textures, just a blank white plane.

The new texture folder must be named according to the FS naming conventions. This can be practically anything you like providing it starts with the word Texture followed by a period & then the appropriate number or name of the livery. For example, your American Airlines textures might be in a folder named Texture.AA. The texture= line in the correspondng Aircraft.cfg entry will be pointed to it like this.

texture=AA

The new textures MUST be for that specific model or they still won't show.

Re: Do they really work?

PostPosted: Sun Mar 11, 2007 3:13 pm
by bowler_man
Okay, thanks I'll try it out.  8-)