Can any of you get in to flat spins with any of your fighters, because mine does not do that.
Re: Flat spins
Posted: Thu Mar 01, 2007 10:35 pm
by Ashton Lawson
once in an F/A-18.
i was spinning spinning, spinning, spinning, etc...
any way, i turned off all my engines, put flaps to full, and held the rudder to turn right (i was spinning spinning anti-clockwise). anyway, i started my engines (ctrl+e), and the left engine will start up first, at that point pushed my throttle to full power and the spin started to slow down. i jiggled the stick abit and tipped my nose down, and presto! i was no longer spinning spinning, spinning...
it was pretty cool. annoying waiting for the other engine to start tho...
Re: Flat spins
Posted: Fri Mar 02, 2007 2:45 am
by ozzy72
You'd need to find a model that is capable of spinning as FS doesn't like it but some kites are capable
Re: Flat spins
Posted: Fri Mar 02, 2007 1:15 pm
by Ashton Lawson
wow, u make it sound like spinning is rare... in FS9, i could spin in an F-18, SR-71, F-16, and the glider (unbelievable, believe it).
it went like this: full throttle, climb climb climb! at some point, the plane will be pointing up, and u can watch ur contrail trail upwards, meaning ur going down. at some point there, i wouldnt be able to control the aircraft, and by chance, i would either stay that way, or spin. (with the glider, i just slewed as high as i could )
Re: Flat spins
Posted: Fri Mar 02, 2007 3:49 pm
by Katahu
I managed to induce several controlled flat spins in the default Extra 300 on FSX. Pretty fun, really.
Re: Flat spins
Posted: Fri Mar 02, 2007 8:39 pm
by Airshow_lover
I once got into a flat spin in a B-17......
That wasn't fun.
I litterally pulled out about 700 feet agl.
(the thing was, I took it up really high [using slew], which caused it too stall, and since I was in "space" my controll surfaces didn't do anything. eventually, I was spinning clockwise upside down in a B-17!)