Flat spins

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Flat spins

Postby fighter25 » Thu Mar 01, 2007 8:24 pm

Can any of you get in to flat spins with any of your fighters, because mine does not do that.
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Re: Flat spins

Postby Ashton Lawson » Thu Mar 01, 2007 10:35 pm

once in an F/A-18.

i was spinning spinning, spinning, spinning, etc...

any way, i turned off all my engines, put flaps to full, and held the rudder to turn right (i was spinning spinning anti-clockwise).  anyway, i started my engines (ctrl+e), and the left engine will start up first, at that point pushed my throttle to full power and the spin started to slow down.  i jiggled the stick abit and tipped my nose down, and presto!  i was no longer spinning spinning, spinning...

it was pretty cool.  annoying waiting for the other engine to start tho...
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Re: Flat spins

Postby ozzy72 » Fri Mar 02, 2007 2:45 am

You'd need to find a model that is capable of spinning as FS doesn't like it but some kites are capable ;)
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Re: Flat spins

Postby Ashton Lawson » Fri Mar 02, 2007 1:15 pm

wow, u make it sound like spinning is rare...  in FS9, i could spin in an F-18, SR-71, F-16, and the glider (unbelievable, believe it).

it went like this: full throttle, climb climb climb!  at some point, the plane will be pointing up, and u can watch ur contrail trail upwards, meaning ur going down.  at some point there, i wouldnt be able to control the aircraft, and by chance, i would either stay that way, or spin.  (with the glider, i just slewed as high as i could ;D)
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Re: Flat spins

Postby Katahu » Fri Mar 02, 2007 3:49 pm

I managed to induce several controlled flat spins in the default Extra 300 on FSX. Pretty fun, really. ;D
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Re: Flat spins

Postby Airshow_lover » Fri Mar 02, 2007 8:39 pm

I once got into a flat spin in a B-17......


That wasn't fun.

I litterally pulled out about 700 feet agl. :P

(the thing was, I took it up really high [using slew], which caused it too stall, and since I was in "space" my controll surfaces didn't do anything. eventually, I was spinning clockwise upside down in a B-17!) ;D
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