I have to agree with Brett on this one. Game consoles might be able to aleviate some of the disappointments that FSX has; but at the same time, game consoles have a drawback of their own.
If FSX were to ever be created for the X360:
1. You will have to pay $50 per year just for the online membership for XBox Live, and that's in addition to the amount you're already paying for the service provider that allows you internet access. And don't forget, not everyone is willing to spend a lot of money on a broadband connection [ask Fozzer]. :-/
2. You have to figure out how to transfer all of the addons from a PC to a console as well as figure out how to share it with the XBox Live community. Not only that, there are a great number of PC-based addon websites [ie: flightsim, avsim, etc.] that may or may not work well with XBox Live. However, it would be a good idea to have a single massive XBox Live server where everyone can post their addons and download from; but such a server could cost more due to the near-infinite number of addons that are out there already. :question
3. There are a bunch a immature people in XBox Live. Can you imagine how the forums would be? Even the psychiatric ward of SimV wouldn't be able to handle it.

My verdict: I'll stick with the PC.
1. The flight sim community already has well-established, pc-based websites.
2. Most of us have already gotten use to the PC anyways. Switching to a console would like culture shock [picture yourself moving out of a big city to a suburban area - big difference]. :-?
3. We are well-mannered and mature, even though most of us are like at least 15 years old.
