Page 1 of 1

midmap

PostPosted: Wed Feb 14, 2007 2:36 pm
by yancovitch
on fs9, when building and parts of scenery started shimmering one would reduce the midmapping to correct, if i am correct...what about fsx? adjustable? ............................installed bristol f2b and rigging was black and white dots and shimmering, but it kind of improved, but i don't know what i did to improve it....

Re: midmap

PostPosted: Wed Feb 14, 2007 7:37 pm
by Ashton Lawson
actually, if u watch just about any movie, you'll get the same effect on far away buildings, so in FS its realistic.

and no i dont know how to turn it off.

Re: midmap

PostPosted: Thu Feb 15, 2007 11:46 am
by yancovitch
the black and white dotted rigging on the bristol is back ...there must be an adjustment???

Re: midmap

PostPosted: Thu Feb 15, 2007 12:19 pm
by Fly2e
Aircraft in FSX do not need to be mipmapped as now there is no need as in FS9.

dave

Re: midmap

PostPosted: Thu Feb 15, 2007 2:53 pm
by yancovitch
sorry, i got my d's and p's mixed up...so does everyone have dotted lines for the rigging?   pent 4..3g,  7950gt..........

Re: midmap

PostPosted: Thu Feb 15, 2007 5:41 pm
by BAW0343
Do you have Anti-Aliasing on?  thats the only cause I can think of.

Re: midmap

PostPosted: Thu Feb 15, 2007 8:14 pm
by yancovitch
on fs9 one was supposed to rely on the card for antialiasing and not tick the box in the game....is it different for fsx?

Re: midmap

PostPosted: Fri Feb 16, 2007 1:35 am
by Wingo
Depends on your system set-up. If you tick the Anti-Aliasing in FSX, then set your card to "Application Controlled". This can improve performance as only required surfaces are AAed, the problem is that the quality of the AA isn't too crash hot. For better quality you may consider a mid ranged AA option on your card. If you have a Nvidia card and use forceware 96+ there is another option available. You can download a program called nHancer which allows access to more quality and performance settings in the Nvidia driver, one of which is "Enhance In Game AA". What this does is allows you to set AA in FSX, but the driver still controls the quality and type of AA used. This means only surfaces that need AA are processed, and you can control the quality.

Re: midmap

PostPosted: Fri Feb 16, 2007 4:14 am
by DizZa
Crank up your Anisotropic filtering (texture filtering), ingame AND drivers.

Also you can try adding:
[DISPLAY.Device.Geforce 7950 series.0]
mipbias=4

To your fsX.cfg.

Re: midmap

PostPosted: Fri Feb 16, 2007 10:59 am
by yancovitch
jolly good .....thank you....

Re: midmap

PostPosted: Sat Feb 17, 2007 12:16 am
by Wingo
Don't do AF in both game and driver, it bogs down the system. Either set it in gam and set driver to application controlled, or set the driver to about 8x and ingame to trilinear filtering. Also if you use the mipbias line, it may not work, it will disappear as soon as you start FSX, especially with a value of four. try mipbias=6, if it disappears then your card wont accept the command