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Heretic's Flex Cam

PostPosted: Fri Jan 12, 2007 3:11 pm
by ATI_7500
Made with the Camera SDK, my "Flex Cam" is a modded default spot cam.
It might be enough till something better comes out, but actually, if I can fix some minor quirks, you won't need anything else to get the most wicked angles in your screenshots.

For three example screenies, see: http://www.simviation.com/cgi-bin/yabb2 ... 632704/0#0

Disclaimer: This is a work-in-progress version and might not be perfect!

Eager to read on? Good!

What it can:
My flex cam does all the usual spot view things (pan, zoom,etc...), I've just added the adjustable eyepoint and made the ability to rotate the camera.


Editing work:

- Open your cameras.cfg in "C:\Documents and Settings\[Your logon name]\Application data\Microsoft\FSX"
- Add these lines to the bottom of the file

Code: Select all
[CameraDefinition.xxx]
Title=Flex Cam
Guid={BCA3FDD1-FB83-4BBA-8407-4922A7F0D00A}
Description=Spot
Origin=Center
SnapPbhAdjust=Swivel
SnapPbhReturn=False
PanPbhAdjust=Swivel
PanPbhReturn=False
Track=None
ShowAxis=No
AllowZoom=Yes
InitialZoom=0.5
SmoothZoomTime=1.0
ShowWeather=Yes
XyzAdjust=TRUE
Transition=No
ShowLensFlare=TRUE
Category=Custom
ClipMode=Minimum
PitchPanRate=40
HeadingPanRate=80
PanAcceleratorTime=0
InitialXyz=-15.0, 1.0, 0.0
ZoomPanScalar = 1.0
HotKeySelect=


- Replace the "xxx" with the next corresponding number in line ("011", if your cameras.cfg hasn't already been modified).

- That's it so far - close and save.


In-game settings:

In the "Keyboard assignments" dialog, assign keys to the folowing events:

- Eyepoint adjustment (left, right, up, down, front, back, reset)
- Tilt left/right

Example:
I've assigned the panning to the numpad with "Num Lock" engaged. If I disengeage "Num Lock", I can adjust the eyepoint (Numpad keys: 4,6 (left,right); 8,2 (front/back); +,- (up,down); 5 (reset)) and tilt the view (Numpad keys: 1,3 (left,right)).


In-Game:

You can access the Flex Cam via the "views" selection menu (right click anywhere); it's got its own entry.


Optional:

If you don't use the 2D panel at all, or rather seldom, you can use its hotkey (F10 by default) for my Flex Cam.
Here is how it's done:

- In the camera.cfg go to the entry for the 2D panel view (the first one)
- The last line reads "HotKeySelect=2"
- Delete the "2"
- Add the "2" to the corresponding line in the entry for my Flex Cam
- Close and save

Now you can access my camera via the F10 key.


Issues:

Since the camera would start out right in the middle of the external model, I had to adjust its start location to the left. This is independent of the model size, so you're gonna start out right on (or in) the wing of a 747 while the eyepoint will be quite a few feet away from the wingtip of a Cessna.
Anyways, together with the slow eyepoint adjustment speed, this is kind of a PITA, but I hope I can find a solution for at least that one.




Now go and have fun. And always remember: Vertigo is bliss. ;D

Bj

Re: Heretic's Flex Cam

PostPosted: Fri Jan 12, 2007 3:21 pm
by Hai Perso Coyone?
Intresting... 8-)

Re: Heretic's Flex Cam

PostPosted: Fri Jan 12, 2007 5:55 pm
by Scudrunner
Will it work in FS9?

Re: Heretic's Flex Cam

PostPosted: Fri Jan 12, 2007 6:17 pm
by ATI_7500
Will it work in FS9?


Have you seen a Camera SDK for FS9? Or a camera.cfg in a FS9 folder?

No.

Re: Heretic's Flex Cam

PostPosted: Fri Jan 12, 2007 6:43 pm
by BourneID
With 12k+ post

have you forgotten how to be polite, seen that the person only has 78 post and is in the FSX forums... so might be new to Flightsimdom?


(geez)




:D

Re: Heretic's Flex Cam

PostPosted: Fri Jan 12, 2007 9:53 pm
by Stormtropper
...hasn't given a crap since '39!

(geez, that was a hard one to figure out...)

Re: Heretic's Flex Cam

PostPosted: Sat Jan 13, 2007 3:06 am
by an-225
Nice one Heretic! Now I can have good views with aircraft that are not from/for FSX!  ;) +1!  ;D

Re: Heretic's Flex Cam

PostPosted: Sat Jan 13, 2007 2:46 pm
by ATI_7500
With 12k+ post

have you forgotten how to be polite, seen that the person only has 78 post and is in the FSX forums... so might be new to Flightsimdom?


Well, if it's in the FSX forums, it is supposed to be FSX only. ;)