A new tweak against blurry ground textures

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A new tweak against blurry ground textures

Postby Daube » Sun Jan 07, 2007 10:20 am

Discovered on Francesim.com forums by a guy named Eriktu, who seems to be expert regarding the tweaking of FSX.
He advised to add the following line to the FSX.cfg, under the section named [DISPLAY.Device.your video card]
MipBias=6 (or lower, you can try 5 or 4)

This is supposed to reduced drastically the blurry textures on the ground while moving too fast, on mid range cards like an Nividia 6800, or ATI equivalent.

A user reported that the blurries were so much reduced that he could afford to lower the FIBER_FRAME_FRACTION to earn some additionnal FPS :)

Testing right now...

Sorry if this tweak was already reported, once again this is something I didn't see in the FAQ ;)
Last edited by Daube on Sun Jan 07, 2007 10:21 am, edited 1 time in total.
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Re: A new tweak against blurry ground textures

Postby justpassingthrough » Sun Jan 07, 2007 10:37 am

NickN posted it some time ago. The setting appears to have a better affect with photo scenery than it does with the default scenery. Also, I think NickN mentioned that depending on the graphics card/drivers being used the setting will work but upon closing the sim it may be erased from the config file and must be edited back in. Some cards/drivers will allow the setting to remain written to the config where others may not. He also said if graphics detail sliders are changed it may reset the edit.
Last edited by justpassingthrough on Sun Jan 07, 2007 10:40 am, edited 1 time in total.
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Re: A new tweak against blurry ground textures

Postby ATI_7500 » Sun Jan 07, 2007 12:17 pm

Discovered on Francesim.com forums by a guy named Eriktu, who seems to be expert regarding the tweaking of FSX.


Haha, I also went through that thread yesterday! :D

This is supposed to reduced drastically the blurry textures on the ground while moving too fast, on mid range cards like an Nividia 6800, or ATI equivalent.


I haven't noted any benefits on my 8800, the ground textures just went a tad blurrier.
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Re: A new tweak against blurry ground textures

Postby kilotango » Sun Jan 07, 2007 12:41 pm

I will second miltestpilot on this. Experienced just that. And for the moment, i never thouch the ingame sets.
And just like you Daube, i am fooling around with the fiber frame. Maybe there will be some developments for me. If so i'll post back.
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Re: A new tweak against blurry ground textures

Postby Daube » Sun Jan 07, 2007 1:25 pm

Ok, my experience with this settings is not that good.
My ground textures are a little bit sharper, but I get a lot of flickering around my trees, and still I can get above 150 mph in dense area without getting blurries again.
So I just removed it from my cfg  :-/
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Re: A new tweak against blurry ground textures

Postby justpassingthrough » Sun Jan 07, 2007 2:51 pm

I believe it was posted the mipbias= tweak would work best with photoreal scenery. If used with ATI (and some Nvidia cards/drivers) is should be set to 4, just like in FS9.


A lower fiber frame will render smoother/more frames at the cost of the ground textures going 'muddy'

If you do edit it, work in values which are divisible by 3..
Last edited by justpassingthrough on Sun Jan 07, 2007 2:54 pm, edited 1 time in total.
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Re: A new tweak against blurry ground textures

Postby DizZa » Sun Jan 07, 2007 9:19 pm

ATI users, max out ALL your Anisotropic filtering (AF), to get rid of the flickering. It worked for me  ;D

It MAY also work with the Geforce FX series
It WON'T work on the Geforce 6 / 7
It WILL work on the Geforce 8.
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Re: A new tweak against blurry ground textures

Postby ATI_7500 » Mon Jan 08, 2007 12:51 pm

Got my AF set at 6* and never had any flickering.
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Re: A new tweak against blurry ground textures

Postby Daube » Tue Jan 09, 2007 5:46 am

For NVidia users, your AF settings will be partly "ignored" if you set the performance mode to "performance" or "best performance" (even worse) in the NVidia control panel. To ensure your AF works as intended, you must be at least in "Quality" mode. I'm not 100% sure this problem (which is not really a problem, but anyway) still exists in the current drivers, but in a non-so-distant past, it was the case :)
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Re: A new tweak against blurry ground textures

Postby kilotango » Tue Jan 09, 2007 11:26 am

Daube.
Do you use nvidia card? Well, not important.
Sat up my old His iceq 9800 pro xt (128), 1 gb ram to:
AA and AF on the card = 4
Fiber frame = 0.9
tex bandw = 120
Terrain max=3500/1000
I dont touch the buffer.
Autogen dence, tex medium, 30% traffic, 40% other, and
running a very good sim.
Just need to load the tex in views at startup. Then, i am not complaining.

And miltestpilot tks again.
Last edited by kilotango on Tue Jan 09, 2007 11:30 am, edited 1 time in total.
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Re: A new tweak against blurry ground textures

Postby Daube » Tue Jan 09, 2007 1:20 pm

I have a 6800 GT, but unfortunately I won't be able to test before a looooooong time (abroad for work :( )
I have tried once to set a higher FIBER_FRAME, but my CPU and my RAM are too limited, and as a consequence my FPS do suffer this setting a lot, so I just set it to 0.33, which offered quite a good compromise.
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Re: A new tweak against blurry ground textures

Postby justpassingthrough » Tue Jan 09, 2007 1:50 pm

I think he meant .09   not .90 for fiber frame

I could be mistaken however I would think a .90 fiber frame setting would bring even the best system to its knees
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Re: A new tweak against blurry ground textures

Postby kilotango » Tue Jan 09, 2007 3:41 pm

Sorry. You're right. .09. Will try .06 and tweak terrain max down to 1500/700, and auto gen up to highest.
Found out, that every restart of the game are giving better and better performence, so patience is the keyword.
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Re: A new tweak against blurry ground textures

Postby ATI_7500 » Tue Jan 09, 2007 5:13 pm

I could be mistaken however I would think a .90 fiber frame setting would bring even the best system to its knees


A value of 0.40 already does.
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Re: A new tweak against blurry ground textures

Postby Wingo » Wed Jan 10, 2007 4:48 pm

NickN mentioned that depending on the graphics card/drivers being used the setting will work but upon closing the sim it may be erased from the config file and must be edited back in. Some cards/drivers will allow the setting to remain written to the config where others may not. He also said if graphics detail sliders are changed it may reset the edit.


I'm just going to confirm this. I put in this tweak and then changed settings, it is no longer there.

And what is all of this talk that "0.9 brings a system to it's knees" I'm running a fiber of 1.00, I get 10-20 fps but it is constant and little to no "popping". The odd pop is worth it though, my textures are always crisp.
Last edited by Wingo on Wed Jan 10, 2007 4:52 pm, edited 1 time in total.
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