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Anyone played with the cameras ?

PostPosted: Wed Oct 25, 2006 8:09 pm
by Brett_Henderson
***Make a backup of the aircraft.cfg file first******

That said

Re: Anyone played with the cameras ?

PostPosted: Wed Oct 25, 2006 8:52 pm
by Brett_Henderson
It's going to take some tweaking, because the camera seems to "eat" part of the model near it..

I thought it would be interesting to take a seat in the cabin, in flight (though this image is on the runway.. but you get the idea).. It would be a neat perspective for replays of landings too.

Image

Re: Anyone played with the cameras ?

PostPosted: Wed Oct 25, 2006 9:24 pm
by wji
Roger that, Brett but just to the extent of using the ones' shipped with FSX.

The F1View mouse-use- thingy is cool and cycling thru views with the A key is neat and making the 2D cockpit transparent is good for seeing ahead during the approach and flare. That's about it for me. Cool.

Image

Re: Anyone played with the cameras ?

PostPosted: Wed Oct 25, 2006 9:27 pm
by Gunny04
is that wonder woman's plane? I always wondered how she saw the blasted thing  ;D

Gunny

Re: Anyone played with the cameras ?

PostPosted: Thu Oct 26, 2006 3:12 am
by cheesegrater
It's going to take some tweaking, because the camera seems to "eat" part of the model near it..

I thought it would be interesting to take a seat in the cabin, in flight (though this image is on the runway.. but you get the idea).. It would be a neat perspective for replays of landings too.

Image


That looks REALLY bad. The textures are blurry and/or the polygons on the ceiling aren't straight.

Re: Anyone played with the cameras ?

PostPosted: Thu Oct 26, 2006 4:55 am
by RollerBall
Yes, it's another improved new feature that we were all crying out for.....

Far too much effort in this sim has gone into providing stuff that was never needed at the cost of essential basics.

What is about MS that they always have to try to copy someone else's good idea and incorporate it in their software (they did it in Windows with stuff like the browser, media player etc) but when they do, they do it incredibly badly compared to the original but end up putting the original out of business?

Re: Anyone played with the cameras ?

PostPosted: Thu Oct 26, 2006 5:39 am
by Tweek
[b]The F1View mouse-use- thingy is cool and cycling thru views with the A key is neat and making the 2D cockpit transparent is good for seeing ahead during the approach and flare. That's about it for me. Cool.


Forgive me if I'm wrong, but isn't that possible in FS9? I've never tried it, but I could swear I've seen an option for it.

Re: Anyone played with the cameras ?

PostPosted: Thu Oct 26, 2006 6:21 am
by Brett_Henderson
Yeah.. the interior model/textures aren't the best.. and the novelty of this idea is wearing off.. It was fun though.. to be a passenger in the KingAir during landing and take-off..

Re: Anyone played with the cameras ?

PostPosted: Thu Oct 26, 2006 7:13 am
by RollerBall
Hiya Brett

Yeah you can delete them, but the fact is the effort went into creating the system to do them in the first place.

I'm just putting together a thing on autogen which quite frankly is appalling in FSX. My first impressions are that it's much worse than in 04 - but when I get a bit of time later I'm gonna see whether that's actually yhe case or not.

Much better to have put the man hours into making excellent autogen that complements the super improved new mesh and terrain textures and does much more to improve immersion and realism than some crappy internal views that can be done perfectly well with the systems that are available already.

Re: Anyone played with the cameras ?

PostPosted: Thu Oct 26, 2006 7:32 am
by Brett_Henderson
Hi Roller..

Yeah.. Ever since I quit obsessing with frame-rates and just started flying/enjoying FSX..  I'll have to agreee.. FSX autogen is like a higher grade of glass for a window that has a better view.. BUT the glass was installed improperly and is dirty and flawed. They took the time to improve the view but had to throw the window pane in at the last minute and didn't "care" that it was done poorly..

Re: Anyone played with the cameras ?

PostPosted: Thu Oct 26, 2006 8:51 am
by Jakemaster
Its the same way in FS9 using recorder module.  Like sometimes if I want a wingview on a plane that doesnt have them modelled, I can make it in the outside using advanced spot views.  You could put the camera inside, but it gets all screwy with the camera's eating habits ::)

Re: Anyone played with the cameras ?

PostPosted: Thu Oct 26, 2006 11:31 am
by Gypsy_Baron
Yeah.. the interior model/textures aren't the best.. and the novelty of this idea is wearing off.. It was fun though.. to be a passenger in the KingAir during landing and take-off..  spooky-realistic..

And no.. camera definitions are in the aircraft.cfg file and new to FSX..

In addition to modifying them.. you can delete them too (if it bothers you that much)..


Yes, but unfortuneately deleting them won't get the 2D panel
BMP's back for views other than straight ahead.

IMO, MS really missed the boat by elminating those [FixedWindowxx] specifications.

Now, if the aircraft doesn't have a VC you are left with looking
out at wide open spce when you look left/right/back or on
the diagonals. :(

   Paul

Re: Anyone played with the cameras ?

PostPosted: Thu Oct 26, 2006 11:46 am
by pepper_airborne
isnt that how it always was? Atleast for me.