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Noticed weird problem (Aerosoft seahawk+fsx)

PostPosted: Mon Oct 23, 2006 7:34 pm
by M.R.Maiornikov
Observe the clouds and the main blades.

Image

Re: Noticed weird problem (Aerosoft seahawk+fsx)

PostPosted: Mon Oct 23, 2006 7:40 pm
by flyboy 28
If you look at some other threads in this forum, you will see many people have problems with FSX. ;)

Re: Noticed weird problem (Aerosoft seahawk+fsx)

PostPosted: Mon Oct 23, 2006 7:43 pm
by M.R.Maiornikov
If you look at some other threads in this forum, you will see many people have problems with FSX. ;)


i already fixed my problems with fsx now it's time for add-on creators to do the same  ;)

Re: Noticed weird problem (Aerosoft seahawk+fsx)

PostPosted: Mon Oct 23, 2006 7:44 pm
by Hagar
I assume that's an FS9 model so it's hardly a problem with FSX. It's probably easily fixed.

Re: Noticed weird problem (Aerosoft seahawk+fsx)

PostPosted: Mon Oct 23, 2006 7:46 pm
by M.R.Maiornikov
I assume that's an FS9 model so it's hardly a problem with FSX. It's probably easily fixed.


yes i believe it's the add-on problem and not the FSX problem as others add-ons work very well with my FSX.Hope aerosoft will release a patch soon to adapt seahawk to FSX.

Re: Noticed weird problem (Aerosoft seahawk+fsx)

PostPosted: Mon Oct 23, 2006 7:55 pm
by SkyNoz
I assume that's an FS9 model so it's hardly a problem with FSX. It's probably easily fixed.


As easy, as re-working the texture format + file =  ;D

Re: Noticed weird problem (Aerosoft seahawk+fsx)

PostPosted: Tue Oct 24, 2006 5:52 am
by RollerBall
You get the same problem in FS2004 so you can't blame FSX. It's obviously something to do with layering of the sprites. I guess that correct layering is easier when you have solid objects (the rotor blade in front of a building texture) but more difficult when you have a 'fog' (ie the texture blade in front of the cloud) which is not solid and has variable transparency.