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Current Info on FSX

PostPosted: Mon Sep 11, 2006 1:17 am
by Ashton Lawson
Please do correct me if I'm wrong.


Graphical Enhancements:

Bump Mapping
Fresnel Ramps
Reflection Mapping
Specular Mapping
Self-shadowing
Various effects (Sun Glare, Light Bloom, Sun Glint)
Water Relflections
Ground Reflections (During Rain)
Building Reflections
500 Autogen in 1 scene increased to 5000 Autogen in 1 scene


New Features:

Camera catch-up (During pitch, bank, yaw, acceleration, decceleration)
View categories, with multiple new views (e.g. tail, left wing, landing gear, etc.)
Missions ( tutorials, challenges, adventures, etc.)
Supports 5.1 Channel Sound
Can output environment noise through speakers, navigation and ATC through headphones
New multiplayer system
Ability to play as Air Traffic Controller in multiplayer mode
99,999 feet barrier has been raised by a significant amount
Over 10,000 accurately placed stars
All lunar and solar cycles are set up according to real life
New Traffic:
Cars, Boats, Trains, Animals (following actuall migration patterns)
Enhanced Airport Environment:
Airport Vehicles (baggage carts, service trucks, etc.)
Moving Jetways
Weather system completely re-worked
Advanced graphics options to support different styled flyers
Skinning and bones with inverse kinematics (IK)
Improved water physics
Different object types which interact accordingly to location
Moving landable surfaces (e.g. boat helipads, aircraft carriers, etc.)
Gliding:
Auto-generated thermals
Towing system added with rope physics


Entire Software Developement Kit included with Deluxe version.  Mission creator/editor included.


I'm sure there is much more stuff, but I can't think of more within 5 minutes so there.  Correct me, add stuff, and I will change the above according to the actual things...

Re: Current Info on FSX

PostPosted: Mon Sep 11, 2006 10:29 am
by Katahu
1. Skin-and-Bones

2. Improved water physics [which I noticed when I played the demo]

3. Car traffic affected by certain types of objects [as confirmed by Rollerball's experiments] as well as being able to ride over bridges [confirmed elsewhere].

4. Moving carriers that are still landable [also confirmed by Rollerballs experiments] and are visually improved.

Re: Current Info on FSX

PostPosted: Mon Sep 11, 2006 11:19 pm
by Ashton Lawson
Thanks Katahu.

I've modified the post.  Take a look again...

Re: Current Info on FSX

PostPosted: Tue Sep 12, 2006 12:40 am
by Daube
Also the new gliding experience, with tow aircrafts, tow line physics and automatically generated thermals :)

By the way, the tow aircrafts, are they only AI or can a player tow another player ?

Re: Current Info on FSX

PostPosted: Tue Sep 12, 2006 3:18 am
by kick_Z
Anyone know the current release date? I'm assuming it isn't the October XX date anymore since I've also been seeing "holiday" 2006.

Re: Current Info on FSX

PostPosted: Tue Sep 12, 2006 6:34 am
by hypostomus2000
Just preordered a copy at Electronic Boutique for the 17th October. It's supposed to be there waiting for me on the day of release. We'll see.

Re: Current Info on FSX

PostPosted: Tue Sep 12, 2006 8:55 am
by Katahu
The majority of the stores like Amazon say that the release date is early October. Others say it's either mid or late October.

Re: Current Info on FSX

PostPosted: Tue Sep 12, 2006 4:01 pm
by M.R.Maiornikov
3. Car traffic affected by certain types of objects [as confirmed by Rollerball's experiments] as well as being able to ride over bridges [confirmed elsewhere].

finally we could do a euro -trip :)

Re: Current Info on FSX

PostPosted: Wed Sep 13, 2006 12:06 pm
by AvHistory
[quote]Please do correct me if I'm wrong.


Graphical Enhancements:

Bump Mapping
Fresnel Ramps
Reflection Mapping
Specular Mapping
Self-shadowing
Various effects (Sun Glare, Light Bloom, Sun Glint)
Water Relflections
Ground Reflections (During Rain)
Building Reflections
500 Autogen in 1 scene increased to 5000 Autogen in 1 scene


New Features:

Camera catch-up (During pitch, bank, yaw, acceleration, decceleration)
View categories, with multiple new views (e.g. tail, left wing, landing gear, etc.)
Missions ( tutorials, challenges, adventures, etc.)
Supports 5.1 Channel Sound
Can output environment noise through speakers, navigation and ATC through headphones
New multiplayer system
Ability to play as Air Traffic Controller in multiplayer mode
99,999 feet barrier has been raised by a significant amount
Over 10,000 accurately placed stars
All lunar and solar cycles are set up according to real life
New Traffic:
Cars, Boats, Trains, Animals (following actuall migration patterns)
Enhanced Airport Environment:
Airport Vehicles (baggage carts, service trucks, etc.)
Moving Jetways
Weather system completely re-worked
Advanced graphics options to support different styled flyers
Skinning and bones with inverse kinematics (IK)
Improved water physics
Different object types which interact accordingly to location
Moving landable surfaces (e.g. boat helipads, aircraft carriers, etc.)


Entire Software Developement Kit included with Deluxe version.

Re: Current Info on FSX

PostPosted: Wed Sep 13, 2006 1:52 pm
by Felix/FFDS

Did I miss improved flight models somehow.....they would be a nice enhancement for a flight sim, don't you think?






You haven't missed them.  There are a few tweaks to the default models, but the basic flight dynamics are not significantly changed.    No, you cannot use rocket packs to assist your fully loaded He111's takeoff...  :)

Re: Current Info on FSX

PostPosted: Thu Sep 14, 2006 4:49 am
by Ashton Lawson
I've added the stuff, and i think u can tow other players in multiplayer.