About 2D cockpits...

Hi all,
On another forum, a discussion is going on about a problem I didn't really understand with the 2D cockpit sideviews.
People are getting somehow upset about the fact that 2D side cockpit views are no more allowed in FSX...
Could somebody explain me, with arguments and not too much passion, what's the problem ? I mean, people seems to be complaining about the fact that 2D cockpits are more or less being left appart, while 3D cockpit are clearly taking the advantage.
That's just logical to me... I mean, here are what I think I have understood about the people using the 2D cockpits:
- they have more details... well, 3D cockpits are more complete and more detaillled, with the same quality of textures, now.
- they are more easy on frames... err what's the problem ? The sim is evolving and asking more ressources, so what ?
- they are more smooth... no more the case with FSX, VC gauges are smooth now
- gauges are easier to read... I don't think so, set your view at the same place (yeah, you can do that in VC, not in 2D) as you would be in 2D cockpit, and you will get the same readability.
So, after all, it seems to me that simmers that were using only 2D cockpit are not loosing any functionnalities here, so why are they complaining ?
There were even discussion about the people who used to provide great 2D cockpits, and who will not provide anything anymore in FSX... Well, couldn't they provide great textures and accurate gauges+button placements for VC parts instead of not providing anything ?
I would like to get the point of view of everybody here: VC users as well as 2D cockpit users.
On another forum, a discussion is going on about a problem I didn't really understand with the 2D cockpit sideviews.
People are getting somehow upset about the fact that 2D side cockpit views are no more allowed in FSX...
Could somebody explain me, with arguments and not too much passion, what's the problem ? I mean, people seems to be complaining about the fact that 2D cockpits are more or less being left appart, while 3D cockpit are clearly taking the advantage.
That's just logical to me... I mean, here are what I think I have understood about the people using the 2D cockpits:
- they have more details... well, 3D cockpits are more complete and more detaillled, with the same quality of textures, now.
- they are more easy on frames... err what's the problem ? The sim is evolving and asking more ressources, so what ?
- they are more smooth... no more the case with FSX, VC gauges are smooth now
- gauges are easier to read... I don't think so, set your view at the same place (yeah, you can do that in VC, not in 2D) as you would be in 2D cockpit, and you will get the same readability.
So, after all, it seems to me that simmers that were using only 2D cockpit are not loosing any functionnalities here, so why are they complaining ?
There were even discussion about the people who used to provide great 2D cockpits, and who will not provide anything anymore in FSX... Well, couldn't they provide great textures and accurate gauges+button placements for VC parts instead of not providing anything ?
I would like to get the point of view of everybody here: VC users as well as 2D cockpit users.