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I'm Stock,Designers Get in

PostPosted: Mon Aug 21, 2006 4:29 am
by alrot
This thread is for exchange opinions among designer comunity,Not for a war or offence me ,please I can be wrong,but Im worrie about this new aircraft format:

Perhaps Im not the one qualified to see or not to said nothing about this,im stock in the middle of my learning in design beyond all the issues of redistribuitions of the planes, I did & I love it! gosh! I really love to make planes for the people and for myself,I enjoy that very much Im kind afraid to continue of the making planes until I buy a new pc and know all about this new fsx

Due that ,Frankly ,well my pc is capable to run FSX but Its too hard for it ,It takes nearly 5 minutes to load a plane,It eats all its memory, second,have any of you designer seen this?take a look what for me are the same planes,THE model please not the amazing textures ,were talking of the Mdl what do it have? ,as far I see are the same Structure,_interior _exterior But why?

Image
If any one can  tell me why of this a hudge size and difference please I apreciate it you to tell me,

I was doing a plane,wich I had to abort,or stop when FSX demo came out, Im sure that some of view will tell me Come on alrot ,people will continue using FS9 for long timeor also your planes run in fsx I think people will change fs9 by fsx at the moment it came to the market,To be honest,Im in the one of that list, Im planing to makes some sacrifices,Saving, sale things, work harder,JUST for FSX,Why because I hate to stock

Re: I'm Stock,Designers Get in

PostPosted: Mon Aug 21, 2006 4:43 am
by Ashton Lawson
First off, size.
Higher detail and stuff.  Mostly mapping for various things like (normal map, lm map, damage map, bump map, fresnel map)

second, dunno about the pic.

third, download this:
http://www.mnwright.btinternet.co.uk/pr ... dxtbmp.htm
it lets you view the new DXTBmp file and DDS.  But not the DDS which says fresnel on it.

Re: I'm Stock,Designers Get in

PostPosted: Mon Aug 21, 2006 9:52 am
by Fr. Bill
The new FSX Baron 58 is nothing at all like the FS9 version.  There is a tremendous increase in detail on both the exterior and interior models...

That's the reason for the difference in file sizes!  :o

DDS = Direct Draw Surface... this is a format that does not require 'conversion' by the rendering software, but may be applied directly via the video hardware.

The contents of a DDS file can be any of the various compression formats we're used to, such as 555-1, DXT1, DXT3, DXT5, etc.

Re: I'm Stock,Designers Get in

PostPosted: Mon Aug 21, 2006 10:20 am
by -sam-
I always use  ATi

Re: I'm Stock,Designers Get in

PostPosted: Mon Aug 21, 2006 2:44 pm
by alrot
I just download the compresonator,Interesting tool,I looking if I can manip

Re: I'm Stock,Designers Get in

PostPosted: Mon Aug 21, 2006 8:15 pm
by BUZZMAN
just one question  if the old mdl is 761kb in size and the new mdl is 13.186kb or 1.31meg in size
then i am just guessing this could mean that they have increased the model size limit 2.44 megs for an exterior model as i have noticed that when that size is reached you can export it but fs9 will not show it ?? it remeans invisiable (and i mean just the exterior model on its own ) one of my old seaking files would not show up at all after exporting itas i decreased the size of it then then would show up at the moment the merlin i am working is at 2.43 megs in size after exporting it thats just for the exterior part as well same thing happens when over 2.44 megs

so i am hoping that they have adressed this issue and increased the limit size for the models say around 6 megs in total that would give you a hell of a detailed model to look at as well

eddie

Re: I'm Stock,Designers Get in

PostPosted: Tue Aug 22, 2006 9:54 am
by -sam-
[quote]I just download the compresonator,Interesting tool,I looking if I can manip

Re: I'm Stock,Designers Get in

PostPosted: Tue Aug 22, 2006 11:02 am
by Fr. Bill
I wonder if FSX will support custom shader files !!


You can answer your own question by looking in the Demo's \Shader HLSL folder...

Re: I'm Stock,Designers Get in

PostPosted: Tue Aug 22, 2006 11:09 am
by -sam-
I forgot.. there is one special thing about DDS.
It can store Mipmaps. These are smaller version of the
image stored within the original image.
Those are loaded when an object is further away from the camera to save memory and speed up the rendering.
You can create those with Compressonator.
But it always depends on the game engine. Some do not
support mipmaps.. and some force to use mipmaps.
FS9 allready can use DDS images. Actually they are renamed
*.bmp. If you come across a bmp in FS9 that cannot be loaded with a normal image viewer... rename it to image.dds
and try to load it with compressonator. Should work...

cheers

Re: I'm Stock,Designers Get in

PostPosted: Tue Aug 22, 2006 11:10 am
by -sam-

You can answer your own question by looking in the Demo's \Shader HLSL folder...


Have not yet found the time to install and test the demo
::)