



Don't worry about the black terrain surfaces - I can't get ground textures to show and some buildings and objects like cranes don't have textures because they use default library textures that aren't present. The point is that all of my custom macros work in FSX which we were originally told WOULD NOT be the case!!!! So there's still hope for folks like me who haven't had the chance to get round to learning GMax.
Also note in the next shot how the glass transparency in the fire station tower still works perfectly, and how the default mule that I originally used (sorry, you won't have seen the original...) has been replaced automatically by the new FSX library model.

This library model replacement thing made me think. In this version of the scenery I've got 2 cargo ships moored up next to the factory so I went down to have a look. PREPARE TO BE AMAZED.......
Not only had the models been replaced with the lovely new FSX ones BUT THE BIRDS WERE THERE FLYING OVER THEM!!!!!!!!!!!!!!!!

Boy, to say scenery designers are going to have a field day with this new version is a total understatement. But what's amazing is how it seems to be backward compatible to SCASM scenery objects.
BTW In case you're interested, all of my Kai Tak apron lights worked at night as well! And my original scenery made using FSSC took ages to load and didn't run properly. although the custom objects still looked pretty good.