my only complaint is that the cocpit windows were gray from inside the cocpit. any explanations. i expect it's something i can fix on my pc.
It has been confirmed by some of us that the issue of not being able to see through the windows in the DVC is normally hardware related. For example, I [and a few others] don't have the problem with the non-see-through windows so therefore it is not a demo glitch. However, I do tend to have this problem when testing out certain FS9-based addons in the demo.
What the surprised me the most from this demo is that fact that the demo is more stable than FS9. Of course, the loading time is rediculous [about 5-10 minutes] but the sim remains remarkably stable and frame-rate friendly at certain settings.
For example: I had the display settings set to the following:
1. Autogen and scenery complexity set to "very sparse"
2. Mesh complexity set to 70.
3. AI Traffic turned off [all of them].
4. Terrain resolusion and all other settings related to main scenery textures set to "maximum". That includes the water.
5. Effects detail set to minimum.
At these settings, the frame rates were astounding. In FS9, my computer still struggles even when absolutely "all" settings have been minimized. This is not the case for FSX.
The effects detail setting seems to effect certain aspects of the water's reflections [the higher the setting, the lower the frames] while the autogen and other scenery objects seem to be the main culprits when it comes frame rate loss.
I guess the long loading time was inevitable due to the amount of details that the FS community has demanded just as how higher hardware requirements have become. In FS9, the only reason we had loading times is when we filled up our hard drives with hundreds of addons that reached the GBs.