How to texture new models for FSX (DEMO)?

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How to texture new models for FSX (DEMO)?

Postby chestnuts » Sun Aug 13, 2006 2:39 pm

Hi all,
just trying to transform a bleriotXI model to fly in FS X ....
just texture problem....Textures are now .DDS DXT5 ( remember me CFS3 )
Who can tell me what is xxxx_bump_T.DDS or xxxx_specular_T.DDS for FS X ?

the rest of the model works fine :
try it :
http://perso.orange.fr/bleriot11/FSX.htm

Image

happy flying
Last edited by Fly2e on Tue Aug 15, 2006 9:57 am, edited 1 time in total.
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Re: How to texture new models for FSX (DEMO)?

Postby Fr. Bill » Sun Aug 13, 2006 6:32 pm

The "bump" texture provides the 3d relief without having to model the detailed parts.  Ideal use would be wing ribs, rivets, etc.

The "specular" texture is the same as FS9.  The primary channel's color specifies the areas to be 'reflective.'

The "fresnel ramp" texture provides the information for self-shadowing.  This and the 'bump' must be specified in the model's Material Properties before they can be used.
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Re: How to texture new models for FSX (DEMO)?

Postby AuMaV » Sun Aug 13, 2006 6:43 pm

The "fresnel ramp" texture provides the information for self-shadowing.  This and the 'bump' must be specified in the model's Material Properties before they can be used.

Hi Bill
Im asuming that the material naming will be makemdl specific and the new makemdl will be needed to compile with these options?
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Re: How to texture new models for FSX (DEMO)?

Postby Fr. Bill » Sun Aug 13, 2006 10:10 pm

Hi Bill
Im asuming that the material naming will be makemdl specific and the new makemdl will be needed to compile with these options?
Wozza


Yes, and unfortunately that will rely on a whole bunch of new scripts to be loaded into Max6/7 (or GMax when they get it working).  Also MakeMDL.exe is being depecrated completely in favor of a completely new, XML based compiler X2MDL.exe.

There will be no .asm files whatever anymore, so any .asm 'tweaks' are going the way of the do-do bird also.

OTOH, the Attachpoint tool will be allowed (well, really required for the new features) in aircraft models.

All this means is that, while FSDS3 users will still be able to build models for FSX, they will never be able to make use of the new features until and unless Louis S. can "catch up" again.  :P
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Re: How to texture new models for FSX (DEMO)?

Postby AuMaV » Mon Aug 14, 2006 3:37 am




All this means is that, while FSDS3 users will still be able to build models for FSX, they will never be able to make use of the new features until and unless Louis S. can "catch up" again.  :P

Ahhh we will survive :) Im just stoaked that the fs9 aircraft
will work with FSX without to much trouble.Us Luddite's like the challange of the workaround hmmm the no asm files a bit of a worry oh well onwards and upwards:)
thanks
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Re: How to texture new models for FSX (DEMO)?

Postby chestnuts » Tue Aug 15, 2006 12:17 am

Thanks for the informations.....
i will wait untill Deluxe version of FSX.
RRRRR
lol  ;D
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Re: How to texture new models for FSX (DEMO)?

Postby chestnuts » Wed Aug 16, 2006 5:42 am

its working better and better.....
see you soon
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