To a Microsoft

FSX including FSX Steam version.

To a Microsoft

Postby alrot » Sun Aug 13, 2006 4:59 pm

I hope at least Microsoft Corporation Notice this,I think more that this is and experimental release more than a pre sales or Prpaganda ,Im sure they are reading every forums from all this mains FS forums ,
They offer a software capable to run in 1Gz procesor with a low memory ,Is a very convenience for them,Pretty cleaver (remember what happend To Something name Windown Milenium)Was a totaly a mess ,you know That FS9 was very susesfuly as
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Re: To a Microsoft

Postby Hagar » Sun Aug 13, 2006 5:06 pm

I still can't see through The Virtual cockpit windows maybe powerful machine does but I cant In the CRJ-700 neither with the anfhibian model,

I think this depends on your video card. Works fine for me.

also there is a boeing 747 it doesnt show in the menu,but is inside of simobject,Maybe was a bad donwload but >I check all the aircraft.cfg and seems to be ok-.....weird

The 747 is an AI Only drone, like the Dash 8 in FS9. It has no panel folder & a soundai folder containing soundai.cfg.
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Re: To a Microsoft

Postby Katahu » Sun Aug 13, 2006 5:18 pm

In my opinion, I think the main reason for Microsoft's inaccurate assessment of the system requirement on previous versions of FS were mostly based on the fact that a demo was never released. Now that the demo has been released and people are finally posting on forums [that Microsoft reads] on what system they have and how the demo runs, Microsoft can finally make a more accurate assessment of what the minimum requirement is.
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Re: To a Microsoft

Postby alrot » Sun Aug 13, 2006 5:19 pm

Hi Doug,yes I aware even with a decent frame rates and great textures they are making a hudge change ,remember what you told me ,This is a known issue. It should work if you cycle through the views a few times. (S key) This is not correct ,Im sure they have notice already,a simple letter wont hurt anyone,I can make a sacrifice an buy a brand new p4 with superpowerup ,but is not about me,is about to think in the desighners,It took More time to developer to make a good add-on planes in fs9 than fs2002 remember How many things where made for fs2002,now is the time when designers are making a good planes ,I tooks longer time that achievevment,Not in my case ,I learn from other people direccly,Is a bunches of complicate it things ,For example you have to place a light map for not having a trasparent object in the night ,an Un useless lightmap and a thousand details,they have a great demand because desighners so works for them too..
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Re: To a Microsoft

Postby alrot » Sun Aug 13, 2006 5:21 pm

In my opinion, I think the main reason for Microsoft's inaccurate assessment of the system requirement on previous versions of FS were mostly based on the fact that a demo was never released. Now that the demo has been released and people are finally posting on forums [that Microsoft reads] on what system they have and how the demo runs, Microsoft can finally make a more accurate assessment of what the minimum requirement is.

CORRECT!! Katahu to study what are the minimun and study the people's  feedback and well functioning of this new soft., also to make sure everythings is ok (REMEMBER win-me).... ;)this is the best we all can do ,and you right they are reading the feedback from people WE WANT A GOOD NEW FS? LETS TELL THEM HOW IS IT WORKING! ;)  .....Thanks Dude!


EDIT: I simple example ,Why they didn't place envmap.bmp in the texture folder to avoid add-on trouble? Is a simple and stupid dtxbmp file ,what about thousands of people that they don't even know where is the fs9 folder was and bought and auto install add-on Planes,here is a good from many examples,Im newbie ,a learner in desigh ,and if it wasn't for Hagar ,I still would looking why transparancy.. ::)
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Re: To a Microsoft

Postby Hagar » Sun Aug 13, 2006 5:46 pm

Hi Doug,yes I aware even with a decent frame rates and great textures they are making a hudge change ,remember what you told me ,This is a known issue. It should work if you cycle through the views a few times. (S key)

Yes, sorry. It worked for me but I should have realised it won't for everyone. It all depends on your system.

EDIT: I simple example ,Why they didn't place envmap.bmp in the texture folder to avoid add-on trouble? Is a simple and stupid dtxbmp file ,what about thousands of people that they don't even know where is the fs9 folder was and bought and auto install add-on Planes,here is a good from many examples,Im newbie ,a learner in desigh ,and if it wasn't for Hagar ,I still would looking why transparancy.. ::)

Although it should be obvious that people like us will try it, I thnk the point is that it's a demo & not intended for 3rd party addons.

PS. Re: 3rd party addons. There are bound to be differences in the aircraft models to take advantage of the latest graphics effects. It's always been like that & there wouldn't be much point in updating FS at all if they didn't introduce these improvements. This time the SDKs are supposed to be released at the same time as FSX which should make things a little easier.
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Re: To a Microsoft

Postby alrot » Sun Aug 13, 2006 6:01 pm

I thnk the point is that it's a demo & not intended for 3rd party addons.


Chap we all as a friend can disagree ,I thinks besides to be an study release is also a comertial a propaganda to fill the market ,ready for millons of potential buyers,they do should have to offer us a demo,and a door open FIRTS OF ALL to make all fs9 freewares & paywares absolutely compatible(at leat the planes)


Just imagine as already said many guys in USA for ex; that have 20 paywares do you think they will be so interested if they know that even the demo is un capable to run their planes paywares,Now imagine is they put a better quality as already did in the demo-planes,and also they can run they old fs9 planes ,Is not too dificult to make a expire time for this demo.s merchand,

Not all the FS users belong in any forum less than a half the other just buy stuff and as I said they dont even know how to place a plane without autoinstall....Is my opinion I respect yours my friend.. ;)
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Re: To a Microsoft

Postby Hagar » Sun Aug 13, 2006 6:05 pm

Is my opinion I respect yours my friend.. ;)

Indeed. I don't know any more than you & am only stating my opinion. ;)

If I remember correctly there were rumours that FSX would be like CFS3 & no previous 3rd party software would be compatible at all.
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Re: To a Microsoft

Postby alrot » Sun Aug 13, 2006 6:08 pm

If I remember correctly there were rumours that FSX would be like CFS3 & no previous 3rd party software would be compatible at all.


:-[Please God save Us:-[..................... ;D
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Re: To a Microsoft

Postby Hagar » Sun Aug 13, 2006 6:12 pm

:-[Please God save Us:-[..................... ;D

Actually I don't think it would be such a bad idea to start again from scratch. They should be able to make much bigger improvements that way. :P
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Re: To a Microsoft

Postby Fr. Bill » Sun Aug 13, 2006 6:18 pm

In my opinion, I think the main reason for Microsoft's inaccurate assessment of the system requirement on previous versions of FS were mostly based on the fact that a demo was never released. Now that the demo has been released and people are finally posting on forums [that Microsoft reads] on what system they have and how the demo runs, Microsoft can finally make a more accurate assessment of what the minimum requirement is.


Gee, didn't I just write something similar in the thread titled: "Has Anyone Considered..."

They are more interested in the Dr. Watson reports than user feedback in a forum, although I'm sure that even that is welcomed! ;)
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Re: To a Microsoft

Postby Fr. Bill » Sun Aug 13, 2006 6:20 pm

EDIT: I simple example ,Why they didn't place envmap.bmp in the texture folder to avoid add-on trouble? Is a simple and stupid dtxbmp file ,what about thousands of people that they don't even know where is the fs9 folder was and bought and auto install add-on Planes,here is a good from many examples,Im newbie ,a learner in desigh ,and if it wasn't for Hagar ,I still would looking why transparancy.. ::)


The simple answer is that Mike Gilbert (tdragger) forgot about it!  :-[

Once again, that's one of the likely reasons for the 'Pre-Releas Demo' (which is actually a Public Mini-Beta)...
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Re: To a Microsoft

Postby Fr. Bill » Sun Aug 13, 2006 6:23 pm

Actually I don't think it would be such a bad idea to start again from scratch. They should be able to make much bigger improvements that way. :P


Unfortunately, there are legal reasons why this cannot be done, which date back to MS acquiring rights to use Bruce Artwick's code...
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Re: To a Microsoft

Postby alrot » Sun Aug 13, 2006 6:27 pm


Gee, didn't I just write something similar in the thread titled: "Has Anyone Considered..."


I ignore that n4gix ,anyway if there more post Microsoft will read our complaint ,satisfactions requires etc,afterall were in the same forum my friend... ;)

also If you type the word Microsoft theyll detect it,It like a praire ,Or Dear Microsoft! I beg you Please don't srew it ,and Bill take care of my little sister  ;D ;D ;DBecause If she don't paid me back the money a lend it to her soon I will....LOL .......Im Joking..... ;D
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Re: To a Microsoft

Postby PisTon » Sun Aug 13, 2006 8:07 pm

The game DOES work with older fs9 planes. Some things may be messed up, but it should work.

Also, the seethrough planes are from a missing envmap.bmp in the fsX temp folder, but this in the folder from fs9 and it should work.

Tdragger forgot to place the envmap in, no biggy. Also, the demo is a demonstration of FSX, not fs9 ;) Meaning you shouldn't expect it to work.
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