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FMC

PostPosted: Sat Aug 12, 2006 11:56 am
by cheesegrater
Will FSX have a fully working FMC? I looked at screenshots and the FMC screen is blank. I'm just wondering if it will be "As Real As It Gets".

Re: FMC

PostPosted: Sat Aug 12, 2006 12:02 pm
by Ecko
No

Re: FMC

PostPosted: Sat Aug 12, 2006 12:22 pm
by PisTon
It is as real as it gets, as there is no real competition. At least in that area.

Also, though the ACES team has allot of recources, they cannot moddle the systems of the CRJ, Airbus, 737, and 747 at once while coding the actual game. To hard ;)

Re: FMC

PostPosted: Sat Aug 12, 2006 12:38 pm
by Katahu
It is as real as it gets, as there is no real competition. At least in that area.

Also, though the ACES team has allot of recources, they cannot moddle the systems of the CRJ, Airbus, 737, and 747 at once while coding the actual game. To hard ;)


I have to agree. I tend to have a hard time understanding the XML code as I make simple gauges for cars. I can imagine how hard it is to write the code for a complicated program like the flight management computer.

Re: FMC

PostPosted: Sat Aug 12, 2006 12:41 pm
by topgun_pilot
actually, Microsoft "WILLLL" have some comp soon!!!  :P

www.fighterops.com , yes this is a military sim , but  the flight dynamics and everything are supposed to be the real deal. As i know most ppl here fly the mitary aircraft anyways, im sure you all will check this out. I encourage you to anyways.

Re: FMC

PostPosted: Sat Aug 12, 2006 1:11 pm
by Fr. Bill

I have to agree. I tend to have a hard time understanding the XML code as I make simple gauges for cars. I can imagine how hard it is to write the code for a complicated program like the flight management computer.


Actually, a fully modeled FMC requires C++ coding, mostly because XML doesn't support file reading/writing to disk, so therefore no possibility to save or load flightplans or ancillary data files such as SIDs and STARS.

Even so, a fully functional FMC is definitely not a 'trivial' bit of code...  :o

Re: FMC

PostPosted: Sat Aug 12, 2006 1:16 pm
by PisTon
[quote]actually, Microsoft "WILLLL" have some comp soon!!!

Re: FMC

PostPosted: Sat Aug 12, 2006 1:45 pm
by Katahu
Not really. MSFS has always been aimed for Civilian use. But that game looks cool ;)


I have completely changed my opinion regarding the civilian/military sim thing. Who is to say that Microsoft is intending to make only a civilian sim? With the way how FS has improved and how future FSX addons will affect its destiny, I doubt that the FS series would remain strictly a civilian sim forever. Sooner or later some one is bound to take the next step, especially when FSX now features a basic weapons effects.

Re: FMC

PostPosted: Sat Aug 12, 2006 3:38 pm
by Chris E
i bet soon they will merge FS and CFS all into one thing with options to have combat aspects and free flight

Re: FMC

PostPosted: Sat Aug 12, 2006 5:31 pm
by cheesegrater
i bet soon they will merge FS and CFS all into one thing with options to have combat aspects and free flight


You wanna throw in a space simulator, a train simulator, and a car simulator in there?

This will never happen. They don't want you to have damage modeling on a 747, and certainly don't want you shooting 747s with missiles or machine gunning Cessnas.

FS will always be a civilian sim. They don't even want to model damage in it or make an FMC.

Re: FMC

PostPosted: Sat Aug 12, 2006 5:58 pm
by Katahu

You wanna throw in a space simulator, a train simulator, and a car simulator in there?

This will never happen. They don't want you to have damage modeling on a 747, and certainly don't want you shooting 747s with missiles or machine gunning Cessnas.

FS will always be a civilian sim. They don't even want to model damage in it or make an FMC.


I beg to differ.

Pardon me for being so contrary, but if Microsoft wanted the FS series to strictly be a "civilian" simulator, then they would have hard-coded the sim in a way that prevents addons such as Mistuya's BMW, FS-Shipyard's submarines, and the shuttle package from ever coming to existence. But instead, they allowed the sim to have an open-architecture design so that addons developers like Kirk Olson, Bill Lyons, me, Mitsuya Hamaguchi, and many others can enjoy the opportunity of expanding the sim in many ways that were never thought possible.

Look at Project AI. The ACES team never anticipated that a website like Project AI would come up with such a near-endless list of available AI that represents real-world airlines and neither did they anticipate websites like FS-Shipyard to flurish without restraint.

So, there is no way that Microsoft could have intended to make FS strictly a civilian sim where all you could do is fly around in the confines of the earth's atmosphere. Speaking of atmosphere, if Microsoft never intended to merge a space sim with FS then why would they allow its users to travel through space in FSX? The same is true for cars.

Re: FMC

PostPosted: Sat Aug 12, 2006 6:41 pm
by cheesegrater
Pardon me for being so contrary, but if Microsoft wanted the FS series to strictly be a "civilian" simulator, then they would have hard-coded the sim in a way that prevents addons such as Mistuya's BMW, FS-Shipyard's submarines, and the shuttle package from ever coming to existence.


Sorry, but even with those add-ons it is still a civilian sim. There is no damage modeling and most importantly, weapons.

It is no longer a civilian sim when there is combat involved. I don't think there will ever be any combat in FS, and I like it that way.

It seems that you have a different definition of a civilian sim.

Re: FMC

PostPosted: Sat Aug 12, 2006 6:52 pm
by Katahu
It seems that you have a different definition of a civilian sim.


Exactly. By my definition, a sim's status of whether it's a civilian, space, car or a combat sim is measured not only by the sim's ability to utilize weapons [like FSX's flour bombs] but it's also measured by how it is used by the user. For some people, it's a world simulator if they do virtually everything like launch into space, drive around, fly a rocket, etc. To those who strictly fly military jets, it's "somewhat" of a combat simulator. And vise versa.

So, to me it's a car sim. To sites like Deltasim, it's a boat sim. And to Ozzy, it's an inverted-spitfire sim. ;D

Re: FMC

PostPosted: Sun Aug 13, 2006 12:15 am
by cleobis
I am on the side of those that think that FS, much more than a "mere" civil sim, is more of a world sim...

You can fly all kinds of planes, go into space (finally), drive cars, go sailing around the world, etc,etc...

I think this is the way to go, and microsoft thinks it too...why would they give us the space if we were not intended to use it?

I know a lot of people still wants FS to be a civ sim, and they don't like weapons, but that's the key to FS success....its open architecture where you can use almost anything that you can think of...

If the space thing gets a lot of attention, who is to say that  FS11 won't have a moon modeled, allowing us to imitate the appollo missions?

If you like military ops you can fly military ops, if you like civil ops, just fly civil ops.

One option doesn't eliminate the other...

Maybe FS11 will change the "as real as it gets" to "as real as it gets and beyond"...

I would like it that way...